Impulsivity said:
Remember when a game sells in Japan it sells for about 80 dollars (given exchange rates) and the same is true when a game sells in Europe. Even the budget version of the game is about 44 dollars US. Given most of the sales are Europe/Japan sales it is more profitable then it would seem at first. Lets say 70 bucks is the avg sale price (given that some of the 500k will be budget sales and most will be in Europe/Japan) that means selling 500k would be 35 million retail. Sega will have at least 25-30 million of that as take home revenue. The chance of them losing money on Valk Chronicles seems low. |
Except Sega is japanese.... so everything would be in Yen.
So instead of making a killing on the exchange rate they're losing money on it.
Also companies have stated that your average game takes something like 1 million to break even.
500K makes back about 8.6 million accodring to Namco... when there crappy launch games cost them that.
http://www.gamespot.com/news/6162509.html
Back when it launched it was 500K for Namco to break even with games like... Ridge Racer... and Gundam Crossfire.








