Solid said:
Mise said: Okay, after little rummaging around on smashboards.com, I've noticed that apparently Stale-Move Negation has been removed. And I honestly can't see why, since it rewards players for using the right moves at the right time, and punishes people who just spam a single good move.
Is there any reason to this? |
Well that way, if you use a character that can kill with 2 or 3 methods and just grind their % like Sonic, its pretty usefull to know that your move wont suck because of stale moves. And they removed only the fact that moves does less KB over time, % gain decreases over time for a move.
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I disagree.
If a character only has a handful of reliable kill moves, it creates a challenge of sorts: With move decay, a player needs some tactical skill and presence of mind to use suitable attacks when they're really needed and rely on others when not. It may force a player to use moves they don't really want to (which isn't exactly a bad thing), and may also favor some characters over others, but thems the keeps - and since Sonic is currently top-tier material in Brawl+, if I'm not mistaken, so it doesn't exactly hurt him. Besides, no move loses all its effectiveness after a few uses - you have to spam it pretty consistently in order for it to become "useless".
Also, that nerf is essentially redundant - damage may be what hurts the characters, but knockback is what kills them.
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