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I was talking about vBrawl for the Sonic thing. For Brawl+, it is much easier balancing the game without stale moves since we are working on constants instead of variable data.

If you want to know more about what was changed in therms of move balance, heres a list to a changelist:

Thanks. SHMUPGurus may want to put the link to the OP as well, so potential players won't have to read dozens of threads in order to get an overview of current changes.

And it is easier to balance a game with lesser variables, but scrapping move decay removes a layer of depth from it, and is actually a step back from Brawl IMO.



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