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Forums - Nintendo Discussion - Call of Duty: World at War (Wii) has sold 1m copies.

@Lord; Absolutely, I've heard for the huge projects 2 million is needed for HD recover and break even on particular projects (games like GTAIV) But I was talking in the context of Wii and this particular game.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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thats really good considering its a "hardcore" game and its also a 3rd party game so all in all really steller sales



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

Arius Dion said:
@Lord; Absolutely, I've heard for the huge projects 2 million is needed for HD recover and break even on particular projects (games like GTAIV) But I was talking in the context of Wii and this particular game.

 

And in this context, it's unlikely as hell this game on the Wii alone cost too much to break even at a million.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

A gimped port? Hell no, probably broke even at 300k or less.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Psh It could of sold more if it was the same verison as the Ps3 and 360.



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LordTheNightKnight said:
shinyuhadouken said:
These numbers are far from impressive considering the size of the userbase.

 

That means every other PS2 million seller cannot impress you, especially those made in the last few years. I hope you think God Of War 1 & 2 are far from impressive.

Or else you can admit attach rate is a bullshit measurement, used as a spin machine.

 

How am I supposed to be impressed when the 360 version sells 5 million copies with a much smaller userbase?



Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^

ph4nt said:

I see too many people use this argument. Yes Wii games are 1/3 the cost of HD games supposedly, but that doesn't mean 1 million Wii sales = 3 million HD sales.

The difference only applies to the breakeven amount. A company needs to sell 1/3 the units to break even, but after that it's all profit.

 

Say A game costs' 100,000 to make on Wii, 300,000 on HD consoles

For simplicity 1 unit = 1$

If the wii unit sells 1 million and the HD sells 3 million.

 

Total profit for wii = 900,000, HD = 2,700,000. See the difference?

I see a difference, but not in profit. The return on investment is the same 1000% on both products, one is simply riskier than the other, and therefore will either net you more if your number comes up or cost you more if it doesn't.

Invest $300,000 in three Wii games and diversify your product line to further mitigate risk, so a pricey bomb won't sink your company like Factor 5 or Free Radical. If they all pay off, you made just as much money as the HD game. If two bomb, you still made money instead of going extinct.

Of course, if you're big enough, you can diversify across multiple HD and Wii titles. Nice, if you have the capital.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

 

 This is a daft thought.

They have a guaranteed return on the Call of Duty franchise. Splitting the team and doing as you said would be a risk. Many party games fail to sell and the sales of this game are only going to continue to grow. It's already in the top 50 of best sellers on Wii. It's not about bragging, it's about being pleased that more decent shooters will be developed on a console that is 'made' for them.



Yes.

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shinyuhadouken said:
LordTheNightKnight said:
shinyuhadouken said:
These numbers are far from impressive considering the size of the userbase.

 

That means every other PS2 million seller cannot impress you, especially those made in the last few years. I hope you think God Of War 1 & 2 are far from impressive.

Or else you can admit attach rate is a bullshit measurement, used as a spin machine.

 

How am I supposed to be impressed when the 360 version sells 5 million copies with a much smaller userbase?

Who cares if you're not impressed? Your feelings have no effects or implications on the reality that a game people were screaming was a flop has hit over a million in sales and could go on to the be the best selling Wii FPS to date. It's not about the 360, it never was, and all desperate attempts to latch onto 360 sales or meaningless attach rates are a blatant form of damage control and ignoring the reality of the situation.

This goes for everyone clinging to those type of arguments. Userbase and attach rate arguments are, quite frankly, bullshit. That may be vulgar but I don't know how else to say it on the forum of a site dedicated to sales. I would think that people knew just a little bit better than that. It's not the numbers but the userbase itself.

The 360 is the successor to a console that was often ridiculed for being a "hardcore shooterbox." The 360 was destined to follow in its footsteps. Microsoft knew this which is why they tried to avert it by dedicating a large part of their E3 05 conference to how the 360's expanded XBL would bring in groups missing from the original's userbase: female gamers, "casual" gamers and maybe even "non-gamers." The fact of the matter is that the 360 is still swamped with shooters, maybe even more than its predecessor, but that's okay because shooters sell on the 360 and that's where that market and userbase is, and has been since the migration to this generation started. The Wii isn't going to change this and the PS3 isn't going to change this.

The Wii has recieved shooters few and far between and the actual few themselves have been of dubious quality. So for someone to actually come in and complain about how this game is selling in comparison to a console oversaturated in that market tells me that they had the absurd belief that the game was going to sell off numbers and numbers alone. And I think it goes without saying that install base numbers don't actually sell games. This is not a new phenomenon in the least.

Last generation saw some similar sales situations. Despite the size of the Gamecube's install base, Mario Sunshine was the best selling platformer on any of the consoles. Taking it a step further, Sonic sold best on Gamecube despite PS2 having over a 100 million unit lead over it. And then there was Halo. If Halo 1 and 2 could sell that much on the Xbox, why couldn't an FPS like Killzone (a "Halo-killer" no less) do it on the PS2? The suggestion that the Wii version of WaW should have outsold all of the other versions based only on install base is ignorant because it implies domination of all genres, and even the PS2 didn't do that. I don't think there's been a console since NES that has dominated all genres. SNES, despite having a lead over Sega's Genesis, still saw some multiplat sports title selling better on its rival console. The N64 was pushing some impressive numbers for FPS games over the PS1 and Saturn.

Quite frankly, Wii won't push some titles like 360 will, but it doesn't have to. The problem here is that a lot of people come in to the discussion, immediately damage controlling the situation with an "all-or-nothing" attitude: that the Wii version needs to destroy its competitors or it shouldn't exist. That line of thinking is flawed and wrong.



Tag - "No trolling on my watch!"

Arius Dion said:
A gimped port? Hell no, probably broke even at 300k or less.

 

Not really gimped, just lacking in a lot of the bonuses. Annoying, yes. Just not gimped.

It's also not a port. It's multiplatform. There is a difference. A port means the developers didn't have the system in mind when making the source game, which is clearly not the case here.

But it still didn't cost a lot, both because it's multiplatform and because it had a premade engine.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs