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Forums - Sony Discussion - Killzone 2 designer QUITS Guerilla for Splash Damage (another dev)!!

Killzone 2 designer quits Guerilla for Splash Damage

Killzone 2 lead level designer Neil Alphonso has left Guerilla Games to join the UKs Splash Damage.

Alphonso, who has also worked on Splinter Cell and Duke Nukem Forever, will work on the triple A game in development for Fallout 3 publisher Bethesda.

"I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell," commented Paul Wedgwood, owner of Splash Damage.

"He's the perfect man to lead our team of really skilled level designers. I can’t wait for our fans to see what he and his team are working on."

Splash Damage is steadily building a strong development team, having already added talent who between them have worked on Heavenly Sword, Mass Effect, World in Conflict and Black, amongst other games.

http://www.gamesindustry.biz/articles/killzone-2-designer-quits-guerilla-for-splash-damage

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First of all....how stupid of him

secondly....."will work on a AAA game for betheasda"......how do they already know its AAA?

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Do you think it was a good move or a bad one?

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All hail the KING, Andrespetmonkey

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I farted!


Does anyone care? :D



So he's going to work on a AAA title that will be released in the future? damn, how did they get a hold on a time machine??



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

According to his profile on Naymz he only worked at Guerilla full time for 2 years.



 

excusme?!!!
But betheasda has an exellent reputation as a publisher
Most of there games r great



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AAA for a developer is generally defined by how much they spend on developing it.



 

yawn*fart*fart!! thanKs for KZ2 hello, goodbye..



Wow, it seems that Gamesindustry.biz has a time machine, and someone that works there is friends with Alphonso, so he told him that Bethesda was going to launch Splash Damage and the game was going to be AAA, next thing you know Alphonso quits Guerilla and joins Bethesda and Gamesindustry.biz has the exclusive...

Can i use that time machine?



Someone actually wasted their time to make an article out of that?



"Alphonso, who has also worked on Splinter Cell and Duke Nukem Forever"

erm...yeah...time machine.



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