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Forums - Nintendo - What Is It With The Wii?

You can make as many excuses for it as you want


What excuses did I make? The fact is that many publishers are ignoring or under-serving the largest audience, which will bite them in the ass sooner or later. By the time the next generation arrives, many gamers will not know about those publishers' big franchises, lowering their value.

The sales just aren't there. It's not in publisher's interest to see how they can force the sales down the throat of an audience that isn't buying.


But the audience is buying... or are you going for the "hardcore games don't sell on the Wii" angle?

And again how does your argument look like to you when you factor in the fact that so many publishers are posting losses?

Let's wait and see how many more publishers go bankrupt or get bought out for pennies by the time this generation is over.



My Mario Kart Wii friend code: 2707-1866-0957

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The_vagabond7 said:
NJ5 said:
The_vagabond7 said:

And why should they work at changing the perception if they can profit from the current perception?

Except they aren't really profiting for the most part, and the ones which are, aren't as profitable as they were before.

 


 

I'm sure the massive world wide recession in which countless companies are struggling or going bankrupt isn't having any effect. It's because they didn't make RE5 on wii.

The recession has only started a while ago, while publishers have been posting lousy earnings for longer than that. And that's a very bad excuse considering the games industry is growing in revenue (even for those publishers posting losses)... seems I'm not the one using excuses here.

 



My Mario Kart Wii friend code: 2707-1866-0957

I think at this point, the real question is "why are wii owners still complaining after all these years?". Consumer ignorance.

If you want the types of games that aren't on wii, you go buy the system that does have those types of games. You can't blame the developers for that, you are the consumer. The libraries this far into the generation are clear in their direction.

Either (A) you were an early adapter that bought the system shortly after release, and in which case you understood the risk of buying a console that doesn't already have a library, without the ability or desire to buy a second console if this one didn't pan out. This is a calculated risk, if you were wrong and the system doesn't have the library you wanted, the risk didn't pay off. But that was still within your power as a consumer.

or (B) you bought the system recently for a few games, in which case you got what you wanted. If you are distraught that now you have those games and there aren't more coming, that is still consumer ignorance. You only have to look at the shelf of games at wal-mart to see what you're buying. You don't buy a system for imaginary games you hope will come (unless you fit into category A, and assume the risk), you buy the system for the games you know are there and know are coming.

You have not been fooled in some way, you have not been ripped off by developers. If you want the games that the PS360 has, go get one of those systems. You clearly bought the wrong one. Don't get frustrated at others for your lack of consumer savvyness.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
NJ5 said:
The_vagabond7 said:
NJ5 said:
The_vagabond7 said:
If the conduit doesn't manage to sell as well as Gears or Killzone, then you'll have your answer. I take that back, you don't have to wait that long.

COD WAW is sold on wii with twice the user base of either system and gets a tiny fraction of the sales. On 360 it's almost at 5 mil, PS3 almost 3 mil. Wii, almost 1 mil, with a vastly larger user base. You can speculate all you want as to why that is, but there is your reason. And with WaW it's not a quality issue. It's as faithful a port as a PS360 to wii conversion can be.

I don't understand. How does that explain the Wii not getting many multi-plats? Are you saying 1 million sales is something publishers can ignore? (times $20 or whatever else a publisher gets for a game sold)

 


 

You have to keep in mind the game doesn't just pop out of thin air, and finite resources have to be allocated. It's not a matter of is "1 million sales good", it's a matter of "can this team make something that would sell 2 million instead for less money." And that's what it comes down to. You can make a highbudget blockbuster and sell a million, or half that team making hannah montana and the other half making a party game. And for less time and money those two games will sell over a million. It's a matter of maximizing profits, not just saying "1 million is good".

I'd say that putting your franchises' big titles on the console which sold the most is a smart investment even if sales aren't that high for the first few titles you put out. Publishers (at least ones with a future) don't just try to maximize short-term profits, they want to make their franchises as big as possible.

Surely the fact that COD:WAW is the first decent COD title for the Wii had something to do with its sales not being frontloaded. It's also proving to have legs, showing that decent titles sell well on the Wii (as many already knew, but some still choose to ignore).

 


 

You can make as many excuses for it as you want, but publishers look at the bottom line. The sales just aren't there. It's not in publisher's interest to see how they can force the sales down the throat of an audience that isn't buying. It's their job to look at what they are buying and publish accordingly. At this point publishers see the PS360 as it's own system with an equal userbase and different audience than the wii. The games that sell big on wii would fall flat on the PS360, and the games that are huge multimillion hits on the PS360 struggle on wii. Again, you can make whatever excuse for this you want. But publisher's aren't interested. They see two systems, two audiences and develop accordingly.

I feel you answered my point with this response to nj5.

Selling consoles is great but you need the long term support of publishers to keep your product viable.

After all a gaming console should apply to the masses and not just the cult followers.

PS360 are busting there buns to reach out to the casual gamer  are Nintendo doing the same to reach the hardcore gamer?

Again it all boils down to perception imo.

 



 

 

 

 

@The_vagabond7: Well that last post is completely off-topic...



My Mario Kart Wii friend code: 2707-1866-0957

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RolStoppable said:
reask said:

Why does it not get Multiplats that PS360 gets?

I admit it does get a few like quantum and waw, but overall most multiplats stay with P360.

You would imagine with a install base equivilant to PS360 combined developers would be falling over themselves to get there games on Wii.

So is it not capable of running these games or do developers not want to develop for it as they know they will get the sales on the other 2.

Or is the market not there on the Wii.

1) The Wii isn't capable of running the games in the form they are on the HD consoles, it would require its own version. Another problem is that Nintendo consoles have been an afterthought for third parties since more than a decade. The Gamecube got a lot of bad PS2 ports despite being technologically more advanced. Simply put, the teams working on games for Nintendo consoles are usually the worst those developers have.

2) Some developers/publishers in fact don't want to make Wii games. The question is if they can continue with this attitude as a lot of them are losing money.

3) The market is definitely there, it's just not as concentrated as on the HD consoles. You could compare it with last generation, FPS sold really well on the Xbox, despite a much smaller userbase than the PS2. This generation's Xbox would be the 360 and the PS3 (for the record, the topselling FPS on the PS3 has surpassed the topselling FPS on the PS2), while the PS2 would be resembled by the Wii. So while FPS and the other typical genres of the HD consoles wouldn't sell as many units on the Wii as on the 360 and the PS3, they can still surpass a million units sold quite easily, provided the game is good of course.

 

Yes but imo Nintendo have a golden oppurtunity to tap in to the market they are currently ignoring.

Graphics are not the be all and end all and lets face it Wii is more than capable of producing PS2 graphics which are OK imo.

We have some games going to Wii but not enough and I feel Nintendo need to be more agressive in pusuing these developers.

It would be a shame to let such a golden oppurtunity slip away for the sake of laziness.



 

 

 

 

The_vagabond7 said:

You have not been fooled in some way, you have not been ripped off by developers. If you want the games that the PS360 has, go get one of those systems. You clearly bought the wrong one. Don't get frustrated at others for your lack of consumer savvyness.

 

I don't want to use dated duel analogues, I want games using IR/Motion control, that's why I bought a Wii in the first place


Fact is if developers did put on the Wii every multiplate "hardcore" title the PS360 got, the PS360 would be selling even less, and the Wii would have many of those so called "hardcore gamers" happily playing on their Nintendo system

It's a bit of protectionism by the developers when Mutiplat's are only on the PS360.. to help "keep" the hardcore on their preferred systems, if they didn’t the hardcore would "Drift" back towards the Wii, making the Wii an even bigger juggernaught

 

If you make it they will come

 



multiplats?



First we need to go over why you changed your avatar.



Vagabond has a good point in that most of the Wii owners in here bought it because it was different, yet, when it turns out its not getting the same exact games as they other two (and PC) they complain.
Buy another system (Wii owners have the most money as well according to studies), there are certainly no one forcing you to own only one.
Imo, if the Wii got all the same games as the others, it'd be a half-assed concept, the only difference then would be in controls and visual and audiovisual ouput (the latter would be worse).
The way it is now, at least its getting some nifty games that make use of the motion controls which should be better than gimped ports any day of the week.

As a sidenote; anyone who sees WaW sales at 1 million on a 46-47 million userbase anywhere near as good as 5 million on 28-29 million userbase needs a reality check; it matters to developers and publishers and no amount of quarreling in here will change that any time soon. With those sales, the incentive for making an exclusive game in the same alley vanishes (or never existed, to be more exact) when you have the opportunity to go PS360/PC (and possibly a Wii port of some kind as well).