| aderoche said:
Why does the Wii version of a multiplat title need specific advertising? The ps3 and 360 shared adds, why not the Wii? If you spend as much money advertising the Wii version as the HD versions combined then it becomes the most expensive console to develop for.
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While true in a general sense, this does overlook the fact that the Wii version often goes unacknowledged in such commercials. And I mean that literally: ask around any forum, and you'll hear plenty of people tell you that the clerk at Store X (including many Gamestops) had no idea there was a Wii version of Call of Duty. And this is a month after the game was released.
It's not that surprising that the ad campaign Rol talked about sparked a dramatic increase in sales: before then, people literally didn't know that there was a Wii version to one of 2007's best-selling game.
Additionally, the Wii version tends to have very different features than their HD counterparts. Use of the Wiimote/Balance Board etc. often make playing the game quite different than the PS3/360 version of the same game. What this means, for purposes of this discussion, is that you (might) be better off emphasizing the cutting edge graphics and effects of the HD version, and emphasizing the controls and gameplay of the Wii version. For example, the HD version of Shaun White is much prettier, but any ad for the Wii version that doesn't show a group of people gathering around the Balance Board and having a good time is doomed to failure. It will be tough to do both approaches in the same commercial.
Nintendo itself understands this, which is why they go on about the differing philosophies of "see" and "touch," with their systems deliberately placed in the latter. The values and principles of one are not the same as the other: your marketers need to understand this difference in order to maximize the impact. That is why, for instance, Nintendo insisted on setting out kiosks and the like at major malls throughout the world, and why they introduced the Wii with the slogan that "playing is believing."