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Forums - Sony - New aiming/controlling impression thread for KillZone2(after the 1.2)

I honestly haven't noticed anything different, all I know is that I love the multiplayer.



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KylieDog said:
blazinhead89 said:
@Spartan, *Cough, Kyliedog, Cough* . In Essence it was DESIGNED that way, it wasn't a Flaw because of the Engine

 

Except the controls have barely changed and they don't counter what I said, but you clearly could never read it properly anyway so that is to be expected.  From the same people who claimed there was no deadzone and there was no delayed repsonse despite it being proven with videos in front their noses I kind of expect the same blind views as to what the controls are like now also.

 

The control changes changed nothing anyone complained about, the people who disliked the controls before will still dislike them.

 

oh god beat it, there wasn't a control issue to being with.



only difference that i can really tell is that the momentum of changing directions has slowed down. other then that feels the same, which i don't mind i loved the controls in the first place.

 

Edit: I'm trying to figure out if this is just a placebo affect, i messaged a few friends who were both good and bad at the game asking them how they like the new aiming adjustments. All of them replied "What aiming adjustment"   after i told them about the patch about 1/2 said they don't notice anything and others were saying " oh it is easier now"    

Also for the people saying they're getting more kills since the patch.....maybe it's just cause you're getting better? I seriously can't see a difference other then what's stated in my first line and even then. It might just be cause I'm just trying to find something different.



CURRENTLY PLAYING:  Warframe, Witcher 2

KettleDog, you're calling the Pot black :)
Because regarding those videos and alleged proofs, you're not in denial of anything, aren't you? :)
We've done the video thread yet, ate the burger, bought the t-shirt ("I survived KZ2's controls lag monster")
Shouldn't we move on?



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

The_vagabond7 said:
They definitely CODed the controls. Iron sights used to take a second to bring up, they sped the animation WAY up so now it takes a split second and you can keep firing while you do it. The turning sensitivity went up too. It's alot twitchier now. You don't have to think so much about where you want to be, and pick a good spot to shoot from as run, iron sight, headshot, and whoever is quickest on the draw wins.

What's stupid is this is just going to keep the number of people angry at the same number. There will still be a large section of people that are still unhappy because they are twats, and there is now going to be a base of people who are angry that they just turned it into COD. This hasn't solved anything other than changing the people who are pissed off, and now it's just going to be the people that defended the game and enjoyed it.

Don't get me wrong, I'm still loving the game. It definitely made it a bit more "noob friendly" as it were, I can tell because I'm getting twice the scores I was earlier today and have been since I got the game. If I'm doing this much better, then it's because they made it easier for crappy players to play.

It definitely hasn't "ruined" the game or anything so dramatic. But it has changed the pacing, there is alot less of a weighted feeling to the actions. Which disappoints me slightly because I enjoyed how the game felt. But I'm still having a ton of fun, and after a few days I won't even notice anything as per usual. I'm just somewhat sad for GG that had to compromise their vision for a a couple thousand very vocal whiners that were suffocating the community. I mean out of 750,000 people that bought the game in the first week, I doubt the majority even thought anything about the controls. But the ones that did, certainly made themselves known.

Anyway, I'm still having fun with it and intend to in the future.

 

After playing online for three straight hours I found the above statement absolutely true!!!

It’s not COD yet so Relax but I found my accuracy a Little bit better and the controls feel less sluggish than before but not by much you still have the old KZ2 weight system

 

All in all very minor changes (at least for me) and online is still addictive and fun (also for me)

 

 



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Maybe those people really had no problems with the controls, and would not have thought that anyone would find adapting to acceleration and inertia impossible. I am one of those, and I would call it amazement rather than denial.

Viceversa still saying that those (in)famous video are the proof that people are having troubles because of the lag monster? That's denial of every comment, link, measure we went through in those threads.

Not double standards, just debating subjective opinions vs fact-checking.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

I was just stating that opinions are fine. Debating opinions is alright. That's why I never called you out on your opinion that the controls were bad (legitimate, but not mine), as much as I never called out anyone else on their opinion that the controls were perfect and any change would ruin it (legitimate, but not mine). As you see, no double standard.

What I called you out about was the "KZ2 has a lag no other game has and this video proves it" and the "the controls are ruined by the stress the graphic is putting on the console" factoids. And I think that's the same issue other people had with you, not your perfectly legitimate opinion about what makes or breaks controls.

PS: As for the dead zone, I never glanced over it... I even tried to measure it, if you remember and it came out (in the error range of my rough testing) of about the same size of R2 one. What makes it "feel wider" is the low acceleration curve right out of the true dead zone... I will test it post-patch next week.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

@werekitten

talking to kyliedog is like talking to a wall.HE keeps repeating him self even though many people did not experience what he is describing.



 

 

 

Lol, I bet they changed nothing, but said they did just to shut all the whiners up.



KylieDog said:
WereKitten said:
Maybe those people really had no problems with the controls, and would not have thought that anyone would find adapting to acceleration and inertia impossible. I am one of those, and I would call it amazement rather than denial.

Viceversa still saying that those (in)famous video are the proof that people are having troubles because of the lag monster? That's denial of every comment, link, measure we went through in those threads.

Not double standards, just debating subjective opinions vs fact-checking.


Oh please in that thread everyone just glanced over the deadzone video and acted like it didn't exist because there was no way to dispute it.  Instead it degenerated in a bunch of fanboys only focusing ont he other vid, claiming there was no lag and that it was the TV the guy used despite the video showing the XMB having no lag, thus proving it was not the TV.  The real problem with the controls is the deadzone and intial movement speed that acceleration started at, not lag, not acceleration.  These can both be easily fixed and wouldn't change KZ2 gameplay that fanboys defend at all, they would just make the controls not suck so much.  Too many fanboys still claiming no issues though calling peoples noobs and haters in defence of their beloved game to not realise they are cutting off their nose to spite their face.


That wasn't about adapting to the controls it was just acknowledging the problems existed.  Adapting is a whole other issue.  Most fanboys seem happy that if a fork would be stuck into there eyes making the game 'more challenging' or as they put it people should just adapt to it and play the game, where as most people disliking the controls are questioning why anyone would want a game that sticks a fork into there eyes in the first place, finding it unacceptable.


If anyone doesn't get that analogy, I do not care.


You need learn what double standards are also if you don't think there are any in calling one person out for stating (again) one thing when those who state the opposite (again) aren't called out.  That is a double standard...


OT:  As I already said, the controls have barely changed.  Anyone calling it CoD needs to stop talking.


Enough talking to brick walls from me.

Or maybe we just don't notice the problems, as everyone has been saying to you for a month now.

"Fixing" the deadzone would cause a massive discrepancy, because everyone who sucked at the game would be brilliant, and everyone who had been practicing would suck. It's not an "improvement", it's just something new to get used to.

And if you want to talk to a brick wall, there's always your sig

OT: I noticed a small improvement in the controls, particularly when using the M82 dot sight from long range. It's not CoD. It's just a slightly improved Killzone.

I'm doing way better than I was pre-patch, but a lot of that is just practice. I sure as hell wasn't good at CoD4 online the first time I played, same with Unreal Tournament III. The only FPS I found easy immediately was Bad Company, because it was basically a CoD4 ripoff.



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