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Forums - Gaming - Holy Crap... Check this out guys...

selnor said:

The controller or wheel arguement has nothing to do with it. When at those speeds you get serious tunnel vision and your head is all over the place. As I said in GT5P and Forza 2 is perfectly clear and easy to see. the screen stays perfectly still. As unrealistic as it can get at those speeds.

This is unbelievable. Why is it so bad that a 3rd party dev can make better graphics? Grids werent bullshots they were replay shots. I own the game. The replays look just like those shots.

It's the same way GT5P replays look vastly better than the in game stuff. Yes we need to see Shift moving, but the fact that they use post processing like KZ2 to enhance realism visuals is a bonus added to it over any other racing game visually.

I dont see Forza fans crying about Forza not looking as good? (admitadely Forza 3 hasnt been shown yet.)

One thing I hate this gen is all the people saying tosh like, yeah it's awesome but not as good as GT5. Visually GT5P was great. GT5 looks slightly better than Prologue. IT's easily believable that Shift will look superior to GT5 as it incorprates effects and graphics tech that GT5 doesnt. Unless you think KZ2 looks worse for all the post processing effects?????

GRID was a brilliant game, no it didnt look as good as GT5P but it was so much more entertaining, and I love sim racers.

The point is as a racer, on the edge of your seat racing with suedo realism GRID owned everything. Damage is an absolute must for any racing game to even consider itself a sim racer. GT5p was fine as a sim on time trial, add the cars and it was just bumper racing. When racing as a sim, you have to brake to not hit the guy in front, for fear of taking your steering out. This dont happen in GT5p. Just plough into the guy in front and it works out wonderfully for you to take the corner.

This is no stab at GT5. GT is a very good racing game. But because it was the first of it's kind, it's overated now, where other games are pushing the bounderies of what to expect from clipping a curb, or rubbing shoulders with a car at 200 mph.

Codemasters and Simbin are the clear 2 best devs for racing games right now. And for Sims Simbin has won everything. Polyphony and Turn 10 have never won a simulation award. That should tell you something.

 

You're unbelievable. Other than the car physics, the controlling is the most important part of a sim racer.
Driving with a controller ain't SIMULATING. 

You can only reach 200mph in a long straight stretch with a super car. A super car is built for high performance and high stability at high speed. Race track isn't the bumpy city roads. Your head will not be all over the place. You can see the envoirnment clearly because of the background distance. You don't see everything blurry when you look far on a plane.

 

 

I'm not trying to put this game down, but the fact you are claiming this game is owning all the racers out there jsut by a few screenshots is ridiculous.

 

You even go as far as claiming this game will have superior physics based on the screenshots and by the words of mouth.

 

Simbin made good games on PC but their graphic was never the best.
I never played a Codemaster racing game that met my standard.



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kanariya said:
selnor said:

The controller or wheel arguement has nothing to do with it. When at those speeds you get serious tunnel vision and your head is all over the place. As I said in GT5P and Forza 2 is perfectly clear and easy to see. the screen stays perfectly still. As unrealistic as it can get at those speeds.

This is unbelievable. Why is it so bad that a 3rd party dev can make better graphics? Grids werent bullshots they were replay shots. I own the game. The replays look just like those shots.

It's the same way GT5P replays look vastly better than the in game stuff. Yes we need to see Shift moving, but the fact that they use post processing like KZ2 to enhance realism visuals is a bonus added to it over any other racing game visually.

I dont see Forza fans crying about Forza not looking as good? (admitadely Forza 3 hasnt been shown yet.)

One thing I hate this gen is all the people saying tosh like, yeah it's awesome but not as good as GT5. Visually GT5P was great. GT5 looks slightly better than Prologue. IT's easily believable that Shift will look superior to GT5 as it incorprates effects and graphics tech that GT5 doesnt. Unless you think KZ2 looks worse for all the post processing effects?????

GRID was a brilliant game, no it didnt look as good as GT5P but it was so much more entertaining, and I love sim racers.

The point is as a racer, on the edge of your seat racing with suedo realism GRID owned everything. Damage is an absolute must for any racing game to even consider itself a sim racer. GT5p was fine as a sim on time trial, add the cars and it was just bumper racing. When racing as a sim, you have to brake to not hit the guy in front, for fear of taking your steering out. This dont happen in GT5p. Just plough into the guy in front and it works out wonderfully for you to take the corner.

This is no stab at GT5. GT is a very good racing game. But because it was the first of it's kind, it's overated now, where other games are pushing the bounderies of what to expect from clipping a curb, or rubbing shoulders with a car at 200 mph.

Codemasters and Simbin are the clear 2 best devs for racing games right now. And for Sims Simbin has won everything. Polyphony and Turn 10 have never won a simulation award. That should tell you something.

 

You're unbelievable. Other than the car physics, the controlling is the most important part of a sim racer.
Driving with a controller ain't SIMULATING. 

You can only reach 200mph in a long straight stretch with a super car. A super car is built for high performance and high stability at high speed. Race track isn't the bumpy city roads. Your head will not be all over the place. You can see the envoirnment clearly because of the background distance. You don't see everything blurry when you look far on a plane.

 

 

I'm not trying to put this game down, but the fact you are claiming this game is owning all the racers out there jsut by a few screenshots is ridiculous.

 

You even go as far as claiming this game will have superior physics based on the screenshots and by the words of mouth.

 

Simbin made good games on PC but their graphic was never the best.
I never played a Codemaster racing game that met my standard.

What???

You use a plane as an example. On a plane you dont have a wall 4 foot from you flying past at 160 - 200mph. Look up a few interviews with the likes of Lewis Hamilton, David Coulthard etc. These cars are the MOST stable cars in the world at these speeds. Now see what they say about doing 200 mph in an F1 car.

And Simbin dont make good racing games, they make the best ralistic racing games according to awards and racers. Also yes Simbins physics engines have always been the reason they are so advanced. Thats why the graphics havent kept up. They have openly admitted the engine gets swallowed up in the data for the physics.

Also see my new thread. Shift will easily own GT5 and Forza 3 just because of the names that are working on the game.

http://vgchartz.com/forum/thread.php?id=62751

There is a new racing king in town. It's called Shift. I'm so excited I cant wait.

 



A couple of things come to mind when I watch the interview.

1. Those shots look great ... but I would love to see some footage of a game that has been in development 18 months and is to be released in 6.

2. Need for Speed to me -- and I have the originals back on the 3DO and Saturn -- has been about point-to-point road racing, not track racing. This seems like a good game, just not what I think of as NFS (but since I have not played newer entries, I might be very wrong).



      


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I used plane because they go 500+mph and your vision still won't be blurred when you look far. If you noticed, you can't see the close objects clearly in GT or Forza.

http://img360.imageshack.us/img360/1366/granturismo5prologuepickp7.jpg




and with this screenshot you posted.
http://ps3media.ign.com/ps3/image/article/958/958924/need-for-speed-shift-20090303031211764.jpg

The car is going at ~73KM/H and your vision is totally blurred??????
FYI, 73KM/H = 45MPH. At 45MPH and your vision is blurred, yea that's realism.

Simbin has a good reputation for sim racers on PC with the physics.

I do hope this will be a better game than GRID, but claiming this game will own other racers NOW is going too far.



it will be my 1st racer since ridge racer back in 1996.



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kanariya said:

I used plane because they go 500+mph and your vision still won't be blurred when you look far. If you noticed, you can't see the close objects clearly in GT or Forza.

http://img360.imageshack.us/img360/1366/granturismo5prologuepickp7.jpg




and with this screenshot you posted.
http://ps3media.ign.com/ps3/image/article/958/958924/need-for-speed-shift-20090303031211764.jpg

The car is going at ~73KM/H and your vision is totally blurred??????
FYI, 73KM/H = 45MPH. At 45MPH and your vision is blurred, yea that's realism.

Simbin has a good reputation for sim racers on PC with the physics.

I do hope this will be a better game than GRID, but claiming this game will own other racers NOW is going too far.

Yes I agree there. But as your aware, for whatever reason the blurr never looks that bad when in motion. It always emphasizes in screenshots, even on GT and Forza.

My claim is purely because of the people working on Shift. I have played GTR 2 so much, that game alone owns anything Polyphony and Turn 10 have done for realism. As posted in my other thread these guys are working on Shift.

Ian Bell - Head Of Development - GTR, GT Legends, GTR 2
Andy Garton - Technical Director - GTR, GT Legends, GTR 2
Stephen Viljoen - Lead Designer/Producer - GTR, GT Legends, GTR 2
Eric Boosman - Art Director - GTR, GT Legends, GTR 2
Doug Arnao - Physics/AI Director - GTR, GT Legends, GTR 2
Jan Frischkorn - Art Lead - GTR, GT Legends, GTR 2
Perran Truran - Lead Vehicle Modeller - GTR, GT Legends, GTR 2
Viktor Kolomiets - Builds / Asset Manager - GTR, GT Legends, GTR 2
Ged Keaveney - Programmer - GT Legends, GTR 2
Steve Dunn - Programmer - GT Legends, GTR 2
Robert Dibley - Programmer - GT Legends, GTR 2
Anders Johansson - Programmer - GT Legends, GTR 2
Iain Wallington - Programmer - GTR 2
Matt Hobbs - Programmer - GTR 2
Vittorio Rapa - Server Side Coder - GT Legends, GTR 2
Stephen Baysted - Sound Director - GTR, GT Legends, GTR 2
Greg Hill - Sound Designer - GTR, GT Legends, GTR 2
Casey Ringley - Vehicle Modeller - GT Legends, GTR 2
Gustavo Olivera - Vehicle Modeller - GTR, GT Legends, GTR 2
Daniel Karlsson - Vehicle Texture Artist - GTR, GT Legends, GTR 2
Bryn Alban - Vehicle Modeller - GTR, GT Legends, GTR 2
Vincent Dambreville - Vehicle Texture Artist - GT Legends, GTR 2
Sven Moll - Track Production/Organics - GT Legends, GTR 2
Andreas Moll - Track Production/Organics - GT Legends, GTR 2
Sean Vollmer - Track Modeller - GTR, GT Legends, GTR 2

 



I don't think they are going for "totally realistic", thus the blur and depth of field tricks at those slow speeds.
I think they are going for an "impressionist" feel, if you catch what I mean.

But, yeah, before proclaiming kings maybe it's better to wait for hands-on reviews :) After all, this is not ging to be an all-out-simulator like the SimBin ones, so we don't know if the same staff will be good at pulling off a hybrid realistic-arcadey racer. The preview impressions have been positive overall, though I understand it will be 30fps.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

^ From the video interview, I understand realism is what they are aiming for? Also where does the 30 fps come from. Just interested thats all.

With the devs onboard I posted, there is no doubt that realism is what they are good at. So hopefully thats what they are there to do. If thats the case, I'm excited big time.

Off topic:

I am still waiting for an F1 game to make the screen go black for 1 sec under braking to simulate the driver blackout. No F1 simulation has done that yet. And yet it happens regularly throughout an F1 race for a driver.



selnor said:
^ From the video interview, I understand realism is what they are aiming for? Also where does the 30 fps come from. Just interested thats all.

With the devs onboard I posted, there is no doubt that realism is what they are good at. So hopefully thats what they are there to do. If thats the case, I'm excited big time.

Off topic:

I am still waiting for an F1 game to make the screen go black for 1 sec under braking to simulate the driver blackout. No F1 simulation has done that yet. And yet it happens regularly throughout an F1 race for a driver.

Well, in the video interview they say they want a more authentic feeling, but of course that's not much to say with respect to previous NFS titles. Then they talk about the head movements and crashes etc, which sounds vrey interesting, but they don't say that they are going to have an hyperrealistic driving engine... SimBin tried to bring a realistic engine to consoles in RACE Pro, and they were very eager to underline it as the main feature of the title.

Also in the previews they say the game tries to find a compromise in realism, whereas in the previews of RACE Pro you could see the frustration dripping from the previewers' words because of the realistic unforgiving handling.

See for example this preview, where they also state that the goal is steady 30fps.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
selnor said:
^ From the video interview, I understand realism is what they are aiming for? Also where does the 30 fps come from. Just interested thats all.

With the devs onboard I posted, there is no doubt that realism is what they are good at. So hopefully thats what they are there to do. If thats the case, I'm excited big time.

Off topic:

I am still waiting for an F1 game to make the screen go black for 1 sec under braking to simulate the driver blackout. No F1 simulation has done that yet. And yet it happens regularly throughout an F1 race for a driver.

Well, in the video interview they say they want a more authentic feeling, but of course that's not much to say with respect to previous NFS titles. Then they talk about the head movements and crashes etc, which sounds vrey interesting, but they don't say that they are going to have an hyperrealistic driving engine... SimBin tried to bring a realistic engine to consoles in RACE Pro, and they were very eager to underline it as the main feature of the title.

Also in the previews they say the game tries to find a compromise in realism, whereas in the previews of RACE Pro you could see the frustration dripping from the previewers' words because of the realistic unforgiving handling.

See for example this preview, where they also state that the goal is steady 30fps.

 

Great find dude. Sounds like in between GRID and GT for handling. But one thing GRID did for realism better than Forza 2 or GT5P was the racing aspect. Cars losing control, spinning of causing pile ups in front of you. The actual racing aspect of GRID was VERY real and impressive. Best AI in any racer. I dare anyone to try and finish GRID with Pro Mode on, and the hardest difficulty. It's very realistic in terms of the actual racing. Whereas GT5p and Forza 2 next to GRID have excellent handling on the cars for realism, but the racing well.... it doesnt happen that way. Computer never goes off on their on, etc etc.

That article has got me more going now. :)