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selnor said:
^ From the video interview, I understand realism is what they are aiming for? Also where does the 30 fps come from. Just interested thats all.

With the devs onboard I posted, there is no doubt that realism is what they are good at. So hopefully thats what they are there to do. If thats the case, I'm excited big time.

Off topic:

I am still waiting for an F1 game to make the screen go black for 1 sec under braking to simulate the driver blackout. No F1 simulation has done that yet. And yet it happens regularly throughout an F1 race for a driver.

Well, in the video interview they say they want a more authentic feeling, but of course that's not much to say with respect to previous NFS titles. Then they talk about the head movements and crashes etc, which sounds vrey interesting, but they don't say that they are going to have an hyperrealistic driving engine... SimBin tried to bring a realistic engine to consoles in RACE Pro, and they were very eager to underline it as the main feature of the title.

Also in the previews they say the game tries to find a compromise in realism, whereas in the previews of RACE Pro you could see the frustration dripping from the previewers' words because of the realistic unforgiving handling.

See for example this preview, where they also state that the goal is steady 30fps.

 



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