I don't think they are going for "totally realistic", thus the blur and depth of field tricks at those slow speeds.
I think they are going for an "impressionist" feel, if you catch what I mean.
But, yeah, before proclaiming kings maybe it's better to wait for hands-on reviews :) After all, this is not ging to be an all-out-simulator like the SimBin ones, so we don't know if the same staff will be good at pulling off a hybrid realistic-arcadey racer. The preview impressions have been positive overall, though I understand it will be 30fps.







