WereKitten said:
Well, in the video interview they say they want a more authentic feeling, but of course that's not much to say with respect to previous NFS titles. Then they talk about the head movements and crashes etc, which sounds vrey interesting, but they don't say that they are going to have an hyperrealistic driving engine... SimBin tried to bring a realistic engine to consoles in RACE Pro, and they were very eager to underline it as the main feature of the title. Also in the previews they say the game tries to find a compromise in realism, whereas in the previews of RACE Pro you could see the frustration dripping from the previewers' words because of the realistic unforgiving handling. See for example this preview, where they also state that the goal is steady 30fps.
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Great find dude. Sounds like in between GRID and GT for handling. But one thing GRID did for realism better than Forza 2 or GT5P was the racing aspect. Cars losing control, spinning of causing pile ups in front of you. The actual racing aspect of GRID was VERY real and impressive. Best AI in any racer. I dare anyone to try and finish GRID with Pro Mode on, and the hardest difficulty. It's very realistic in terms of the actual racing. Whereas GT5p and Forza 2 next to GRID have excellent handling on the cars for realism, but the racing well.... it doesnt happen that way. Computer never goes off on their on, etc etc.
That article has got me more going now. :)







