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kanariya said:

I used plane because they go 500+mph and your vision still won't be blurred when you look far. If you noticed, you can't see the close objects clearly in GT or Forza.

http://img360.imageshack.us/img360/1366/granturismo5prologuepickp7.jpg




and with this screenshot you posted.
http://ps3media.ign.com/ps3/image/article/958/958924/need-for-speed-shift-20090303031211764.jpg

The car is going at ~73KM/H and your vision is totally blurred??????
FYI, 73KM/H = 45MPH. At 45MPH and your vision is blurred, yea that's realism.

Simbin has a good reputation for sim racers on PC with the physics.

I do hope this will be a better game than GRID, but claiming this game will own other racers NOW is going too far.

Yes I agree there. But as your aware, for whatever reason the blurr never looks that bad when in motion. It always emphasizes in screenshots, even on GT and Forza.

My claim is purely because of the people working on Shift. I have played GTR 2 so much, that game alone owns anything Polyphony and Turn 10 have done for realism. As posted in my other thread these guys are working on Shift.

Ian Bell - Head Of Development - GTR, GT Legends, GTR 2
Andy Garton - Technical Director - GTR, GT Legends, GTR 2
Stephen Viljoen - Lead Designer/Producer - GTR, GT Legends, GTR 2
Eric Boosman - Art Director - GTR, GT Legends, GTR 2
Doug Arnao - Physics/AI Director - GTR, GT Legends, GTR 2
Jan Frischkorn - Art Lead - GTR, GT Legends, GTR 2
Perran Truran - Lead Vehicle Modeller - GTR, GT Legends, GTR 2
Viktor Kolomiets - Builds / Asset Manager - GTR, GT Legends, GTR 2
Ged Keaveney - Programmer - GT Legends, GTR 2
Steve Dunn - Programmer - GT Legends, GTR 2
Robert Dibley - Programmer - GT Legends, GTR 2
Anders Johansson - Programmer - GT Legends, GTR 2
Iain Wallington - Programmer - GTR 2
Matt Hobbs - Programmer - GTR 2
Vittorio Rapa - Server Side Coder - GT Legends, GTR 2
Stephen Baysted - Sound Director - GTR, GT Legends, GTR 2
Greg Hill - Sound Designer - GTR, GT Legends, GTR 2
Casey Ringley - Vehicle Modeller - GT Legends, GTR 2
Gustavo Olivera - Vehicle Modeller - GTR, GT Legends, GTR 2
Daniel Karlsson - Vehicle Texture Artist - GTR, GT Legends, GTR 2
Bryn Alban - Vehicle Modeller - GTR, GT Legends, GTR 2
Vincent Dambreville - Vehicle Texture Artist - GT Legends, GTR 2
Sven Moll - Track Production/Organics - GT Legends, GTR 2
Andreas Moll - Track Production/Organics - GT Legends, GTR 2
Sean Vollmer - Track Modeller - GTR, GT Legends, GTR 2