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i stand by my 40mil.



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Max King of the Wild said:
Squilliam said:
Max King of the Wild said:
ramses01 said:
TyePhoid_PAL said:
lol at all the speculation regarding what prerequisites were needed for Killzone 2 to break even. This is a forum. Nobody here knows. Fantastic sales for an RTS. Think the brand helped a bit seeing as reviews were harsh. Killzone 2 beat cod 4 and 5 week 1 in Eu I think. Very good.

Actually, projecting ballpark cost estimates is fairly simple.  All one really needs is average team size as the bulk of the cost is in the people.  Multiple team size and length of development by ~$150,000 per team member year.  Given the length of development for KZ, I would think that $60M is probably on the low side.


ok do the mat. if those 120 employees are all devs (which i doubt) and its 100k per year not 150k. you have 12mil a year. times that ny 3.5 years and you have 42mil

Add a little pre-production and consider that the wonderful AI we experience in Veteran/Elite modes came from a third party and you get about $50Mil. Since thats pretty high we could say the best estimates range between $40-$60Mil production only.

 


euphoria beat me to it for once. considering i put 120 employees working on it for entire dev time and said those 120 employees are all devs i say it balances out. the psp version wasnt made from thin air and that was in development 3.5 years ago

 

It's about time. -.-



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The PSP version wouldn't take that much staffing. Certainly wouldn't drag that many developers off the main PS3 game. Whats the going rate? $2.5M? Thats only 25 developers for a year or so.



Tease.

PS3 ahead? what the hell happened? Did it get a price cut?



Jaaau! said:
starcraft said:
Max King of the Wild said:
kz2 already made profit stop being silly. Sony sold 1.2 million in europe already with us numbers its certainly enough to profit

Combining development and marketing cost a conservative estimate (based on the rumours we have access too, and thats all we have accesss too) of   the cost of Killzone 2 would be $60 million.  That could easily be $100 million.

 

 

 

The bolded part made me LOL, literally.     What kind of WILD estimation is that?  yet is presented as the most probable fact!!  LOL!! I love this site.  60 erm.. no make it 100 million dolars...   hahahaha!!

 

 

 http://www.psxextreme.com/ps3-news/4530.html 

UK - $2.8 Million dollars (today's currency exchange rate)

UK = 1/4 of European sales, so we can assume $11 million in Europe

Again let's assume sales = advertising dollars, so the same spend in the U.S. and it totals $22 million.

Its all guesstimating.. but it wouldn't be a stretch that Sony spent at least $22 million WW to promote Killzone



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gebx said:
Jaaau! said:
starcraft said:
Max King of the Wild said:
kz2 already made profit stop being silly. Sony sold 1.2 million in europe already with us numbers its certainly enough to profit

Combining development and marketing cost a conservative estimate (based on the rumours we have access too, and thats all we have accesss too) of   the cost of Killzone 2 would be $60 million.  That could easily be $100 million.

 

 

 

The bolded part made me LOL, literally.     What kind of WILD estimation is that?  yet is presented as the most probable fact!!  LOL!! I love this site.  60 erm.. no make it 100 million dolars...   hahahaha!!

 

 

 http://www.psxextreme.com/ps3-news/4530.html 

UK - $2.8 Million dollars (today's currency exchange rate)

UK = 1/4 of European sales, so we can assume $11 million in Europe

Again let's assume sales = advertising dollars, so the same spend in the U.S. and it totals $22 million.

Its all guesstimating.. but it wouldn't be a stretch that Sony spent at least $22 million WW to promote Killzone


thats far from the 40 million starcraft said



Squilliam said:
The PSP version wouldn't take that much staffing. Certainly wouldn't drag that many developers off the main PS3 game. Whats the going rate? $2.5M? Thats only 25 developers for a year or so.

so they are a well budgeted company for psp games but not ps3 games.... is 2.5 million average psp game cost?



Squilliam said:
@ramses: The number given is usually $100k per team member per year of development.

 

 That might be OK  for just HC cost, but for a fully loaded FTE that is very low for a F500 company.



Im not sure! I hoped you would know... However I doubt that staffing levels are that high and they could use their PS2 engine right?



Tease.

ramses01 said:
Squilliam said:
@ramses: The number given is usually $100k per team member per year of development.

 

 That might be OK  for just HC cost, but for a fully loaded FTE that is very low for a F500 company.

Developers are in it for the love and not the money. $100k was an estimate given by a couple of developers on Beyond3d.com and that was backed up by the recent EA press releases regarding their layoffs. I divided the $ value they said they would save by $100k and it matched the number of employees they were shedding closely.  

 



Tease.