i stand by my 40mil.
Max King of the Wild said:
euphoria beat me to it for once. considering i put 120 employees working on it for entire dev time and said those 120 employees are all devs i say it balances out. the psp version wasnt made from thin air and that was in development 3.5 years ago |
It's about time. -.-
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The PSP version wouldn't take that much staffing. Certainly wouldn't drag that many developers off the main PS3 game. Whats the going rate? $2.5M? Thats only 25 developers for a year or so.
Tease.
PS3 ahead? what the hell happened? Did it get a price cut?
Jaaau! said:
The bolded part made me LOL, literally.
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http://www.psxextreme.com/ps3-news/4530.html
UK - $2.8 Million dollars (today's currency exchange rate)
UK = 1/4 of European sales, so we can assume $11 million in Europe
Again let's assume sales = advertising dollars, so the same spend in the U.S. and it totals $22 million.
Its all guesstimating.. but it wouldn't be a stretch that Sony spent at least $22 million WW to promote Killzone
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gebx said:
http://www.psxextreme.com/ps3-news/4530.html UK = 1/4 of European sales, so we can assume $11 million in Europe Its all guesstimating.. but it wouldn't be a stretch that Sony spent at least $22 million WW to promote Killzone |
thats far from the 40 million starcraft said
| Squilliam said: The PSP version wouldn't take that much staffing. Certainly wouldn't drag that many developers off the main PS3 game. Whats the going rate? $2.5M? Thats only 25 developers for a year or so. |
so they are a well budgeted company for psp games but not ps3 games.... is 2.5 million average psp game cost?
| Squilliam said: @ramses: The number given is usually $100k per team member per year of development. |
That might be OK for just HC cost, but for a fully loaded FTE that is very low for a F500 company.
Im not sure! I hoped you would know... However I doubt that staffing levels are that high and they could use their PS2 engine right?
Tease.
ramses01 said:
That might be OK for just HC cost, but for a fully loaded FTE that is very low for a F500 company. |
Developers are in it for the love and not the money. $100k was an estimate given by a couple of developers on Beyond3d.com and that was backed up by the recent EA press releases regarding their layoffs. I divided the $ value they said they would save by $100k and it matched the number of employees they were shedding closely.
Tease.