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Forums - Nintendo - The Conduit (Another Interview, but Interesting read)

Wow, 20mln+ for an HD project?? I heard before it was around 12mln, damn.



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Hopefully this does sell well, and I think it will. They really deserve to get great sells, they out a lot of effort into it, and they support the Wii a lot.



 Tag (Courtesy of Fkusumot) "If I'm posting in this thread then it's probally a spam thread."                               

arsenal009 said:
Wow, 20mln+ for an HD project?? I heard before it was around 12mln, damn.

 

If you want to make a quality HD project 20m is the minimum.  Some cost a lot more.  Some are rumoured to have cost insane amounts like 60m (Stranglehold) to 100m (GTA IV).    I'd read for every 20m spent they need to realize 1m in sales to recoop the costs.



 

I heard it was closer to 2 million to begin recouping dev costs, in some cases at least.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Nice read, i like the weapons they could only do using the input of Wii



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I just hope the conduit does call of duty type numbers, and its a good game of course.



Arius Dion said:
I heard it was closer to 2 million to begin recouping dev costs, in some cases at least.

 

That's assuming a 40m game which would seem to be the starting price point for AAA



 

Midway is selling off the Mortal Kombat licence, HD games cost alot



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

And about this game. If the Wii had HD it would have gotten all the great fps's this gen. but not only that it would have creamed the competition because of the accuracy in the pointer controls.

Because it didn't its suffered but think of it another way, no competitor will ever have pointer functionality incorporated in to a remote shaped motion sensing controller. NEVER

btw, yes pointer control will be incorporated in some way, through camera or something, but it won't be as accurate as the wiimote is.

Next gen. if Nintendo does their work and gets more MH3's on board pointer accuracy will destroy the competition.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Good stuff. They seem like a cool outfit and really commited to the wii/conduit.

This is the kind of support the wii needs. Not the huge developers with their heads up the HD consoles backsides, but relatively small developers with good ideas and commitment that can bring quality games to the wii and at the same time make some money and a name for themselves.

There is (or could be) an oppurtunity here for other small developers who can't afford the big 20million+ to develope quality HD games to look closely at the wii.

Sega and Nintendo need to look for more developers like High Voltage, support them and keep them in their camp.

This is why I am really hoping this game (and Madworld) are very successful.

I am looking forward to play this game.