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Forums - Gaming - I figured out why 3rd parties hesitate to put their best teams on Wii games

Pristine20 said:

I didn't realize that DoA was such a blockbuster title. I'll concede that one.

I think by "videogames" you meant console games. I only know about one popular blizzard series which is an MMo that people subscribe to. I don't know how to compare that to console games. I'll agree that people seem to put valve on a pedestal as well. However, I don't think valve games have the breakaway sales that nintendo's games have. I'm not sure though so feel free to prove me wrong.

Starcraft sold something like 10 million copies alone, Warcraft 3 also sold an absurd amount... and Valve? The first Half-Life alone topped over eight million copies.



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Half Life is pretty high on the list of top sellers, but yeah, it's no Nintendogs.



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noname2200 said:
 Pristine20 said:

If the devs who were losing money on ps360 moved to wii, there's a high chance that they'll lose money as well because they'll probably make a game you won't buy probably because it sucks. i think most are trying to find a common ground to create a game where both themselves and the consumers want. there's a reason some ps360 games have days you can play online with the developers. This makes it obvious that the devs themselves love playing the game.

I don't mean this in a rude or mean way, even though it will inevitably come across like that, but...if you think that that type of attitude would last long, you're horribly mistaken. You're probably a student, huh? Never had to fully support yourself? I ask this because I know that if you did, you wouldn't say anything like this. People do what they have to to eat and pay their mortgage, dude, and if they keep cranking out crap that no one buys they won't be able to do either. You'll find out soon enough that if you want to make good money, you'll do your job well, no matter how much you detest it, or you won't be doing any job at all.

Life kinda sucks, y'know.

Pristine20 said:

However, I find it strange that M$ would court Itagaki out of the blue. What did he do before ninja gaiden to make him deserving of this? Most of M$ obvious moneyhats this gen have been to accomplished devs and franchises.

He made Dead or Alive, for starters...

You'll find that Itagaki is widely considered to be "accomplished," at least amongst those who pay attention to devs. Or do you reckon Tecmo just give him their most talented dev team for giggles?

Thats fine that ninty's games sell a lot. It's the disparity I question. It ridiculously high. i've never seen that kind of phenomenon on any non-ninty console. They may be good but not that much better than everyone else.

Go look at a list for the 50 top-selling games of all time, on all systems. Tell me what name takes up two-thirds of that list. Shoot, I posted that info in this thread. Do you think that might play a role in this? Maybe?

maybe there's something ninty's games have even if I personally can't see it

Apparently...

that thing is also making people ignore other offerings which is leaving 3rd parties with no choice but to abandon their platform.

I will pay you actual money if you can prove this is happening.

Jesus Christ dude, it's not 1996 anymore.

Since you guys stick to ninty's games instead of actually trying others out, whats the point of a 3rd party effort? Call it "disruption" but with the wii, I feel like nintendo designed a platform only they could profit from and they're the only ones profiting from it.

Well no wonder your posts smell like s***: you're clearly pulling things out of your a**.

i really don't see why the fact that I'm a student should factor into this debate. I pay my own fees and have had 6 month internships between school sessions to support my finances and garner work experience. If you think you 're the one thats the end all of knowledge since you graduated or already work permanently, thats up to you.

And what was the point of adding the bolded part at the end? Since you seem more interested in questioning my personal life and insulting my viewpoints instead of trying to hold a debate, I won't argue with you.  I can't stand people who behave this way.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

noname2200 said:

Fair enough. I'll concede that I overreached with that statement, and that there are plenty of folks who enjoy HD games. But two points: the first is that few HD games seem to have any appreciable "legs," and that it seems to be very hit-or-miss in terms of which games sell. In other words, there seems to be a voracious core of gamers who buy the big games, but that there are not enough of them to support a wider variety of games. Put alternatively, the big-games are very big, and the small games are very small. For that reason, I don't think we can use just the platinum-sellers to gauge appeal. But that's an assertion that will require more time to defend than I have at the moment. Perhaps another time?

------

Regarding Mario 64, I'm not sure I agree. Remember, it's been re-released for the DS, and it's sold millions once again. More importantly, it's done so by selling small but steady amounts, which to me means it's spreading by word of mouth. I've no doubt some of those were because of nostalgia, but I have a hard time believing even a fraction of the total is from nostalgia.

I appreciate your example about Killzone 2, though. My own example would have been Dead Rising, which (demonstrably) can't be replicated on the Wii. But your point is well-taken. It just doesn't seem, from my interpretation of the data we have, that immersion is as big of a selling-point with most people as "easier to control." But as you pointed out earlier, there are tens of millions who feel otherwise, and I don't begrudge them for that. I just wish more developers would be willing to try something different this time, is all.

And I fully intend to play Flower in the next round of Console Swap. My Wii is going on loan in a few weeks: a few weeks after that it will be my turn to try the PS3, and you can bet I'll make him download the game first, as I'm quite intrigued by it. Thanks for the discussion, though: I enjoyed it.

And to you too, it's hard to come across the right subject and the right person at the right time to get a good discussion going

And I am all for returning to the subject another time, though my use of the millionsellers was merely to illustrate, that HD consoles move software as well.

And on Super Mario DS, we can start talking about the appeal of portable gaming, and all the reasons SM64 could be succesful all over again. It's not like SM64 is a bad game, but the concept has been improved upon since its time on the N64.

But now, I'm going to sleep.



Khuutra said:
Pristine20 said:

I didn't realize that DoA was such a blockbuster title. I'll concede that one.

I think by "videogames" you meant console games. I only know about one popular blizzard series which is an MMo that people subscribe to. I don't know how to compare that to console games. I'll agree that people seem to put valve on a pedestal as well. However, I don't think valve games have the breakaway sales that nintendo's games have. I'm not sure though so feel free to prove me wrong.

Starcraft sold something like 10 million copies alone, Warcraft 3 also sold an absurd amount... and Valve? The first Half-Life alone topped over eight million copies.

My use of the term "breakaway" sales was to compare the sales of "x" games in question to the sales of other games on the platform. Usually for a platform, You'd expect game sales to "closely follow" each other PC has so many games and it's hard to determine their actual sales so I find it difficult to use them to make arguments or to counter arguments against them. Ususally, for nintendo platforms, most of their games are "break away" while the sales of other publishers languish in mediocrity.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

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Actually, I like the term "new gen" gamer. lol



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Azelover said:

Okay, here's what I think.

Nintendo should just expand and improve their output. Third parties don't "get" it, they cannot create nor sustain success for Nintendo consoles. It is because of their own games that Nintendo is where it's at now with the Wii and DS, and it will continue to be about their own games.

Their big mistake is the exact opposite of what people think is the problem. They are leaving too much room for third parties to thrive on their systems, they need to take hold of that and expand their output.

This focus on third parties in the industry is becoming completely irrational. Third parties have made their choice generally speaking, some of the top developer circles in Japan would like gaming to sink before supporting a Nintendo dominated future. This can be seen expressed literally. Nintendo needs to expand and make more software. They need to speed up their innovations and excite the market with new things more quickly.

I do agree that there is currently too much emphasis on 3rd parties, but thats merely the result of the fall of most of the software-oriented manufacturers, like Sega, Hudson, or SNK, who, like Nintendo, dominated the software lineups on their own consoles, whereas you can certainly say that Halo is huge, as is Gran Turismo, and both Microsoft and Sony have cultivated some great games over the years (though Sony seems determined to abandon their mascot titles every time they get huge: Sly Cooper, Crash Bandicoot, Spyro, Jak & Daxter), but the companies themselves are not about making games. 3rd Parties are what gave the PlayStation it's true strength, and since then it seems 3rd parties have been set up on a pedestal, that their support is key to a successful console, an idea that the Wii has thoroughly trashed, and slowly seeing 3rd party sales despite their efforts to ignore the platform.

 



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Mr Khan said:
Azelover said:

Okay, here's what I think.

Nintendo should just expand and improve their output. Third parties don't "get" it, they cannot create nor sustain success for Nintendo consoles. It is because of their own games that Nintendo is where it's at now with the Wii and DS, and it will continue to be about their own games.

Their big mistake is the exact opposite of what people think is the problem. They are leaving too much room for third parties to thrive on their systems, they need to take hold of that and expand their output.

This focus on third parties in the industry is becoming completely irrational. Third parties have made their choice generally speaking, some of the top developer circles in Japan would like gaming to sink before supporting a Nintendo dominated future. This can be seen expressed literally. Nintendo needs to expand and make more software. They need to speed up their innovations and excite the market with new things more quickly.

I do agree that there is currently too much emphasis on 3rd parties, but thats merely the result of the fall of most of the software-oriented manufacturers, like Sega, Hudson, or SNK, who, like Nintendo, dominated the software lineups on their own consoles, whereas you can certainly say that Halo is huge, as is Gran Turismo, and both Microsoft and Sony have cultivated some great games over the years (though Sony seems determined to abandon their mascot titles every time they get huge: Sly Cooper, Crash Bandicoot, Spyro, Jak & Daxter), but the companies themselves are not about making games. 3rd Parties are what gave the PlayStation it's true strength, and since then it seems 3rd parties have been set up on a pedestal, that their support is key to a successful console, an idea that the Wii has thoroughly trashed, and slowly seeing 3rd party sales despite their efforts to ignore the platform.

 

 

This is a very good point. Third parties are IMPERATIVE for M$ and the PS3. Sony is learning now (and have even stated as such that first party software is top priority now).



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

--OkeyDokey-- said:
This thread isn't very funny.

1st page was, then people started referencing and using number and stuff... 2/3 of the market is designed to appeal to incumbent consumers... I'm sure they expanded a little.



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I've always loved the idea that it's 3rd parties fault. That it's 3rd parties fault Nintendo chose to create a system that due to it's motion control would be difficult to port PC developed games to, that it can't support the graphics or AI of it's competition, that quality 3rd party releases sell like shit.


Yes, poor poor Wii, damn all the 3rd Party developers who didn't bend over backwards the moment it was announced to make a massive library of quality games that sales have demonstrated will be ignored by the overwhelming majority of Wii owners.