| noname2200 said: Fair enough. I'll concede that I overreached with that statement, and that there are plenty of folks who enjoy HD games. But two points: the first is that few HD games seem to have any appreciable "legs," and that it seems to be very hit-or-miss in terms of which games sell. In other words, there seems to be a voracious core of gamers who buy the big games, but that there are not enough of them to support a wider variety of games. Put alternatively, the big-games are very big, and the small games are very small. For that reason, I don't think we can use just the platinum-sellers to gauge appeal. But that's an assertion that will require more time to defend than I have at the moment. Perhaps another time? ------ Regarding Mario 64, I'm not sure I agree. Remember, it's been re-released for the DS, and it's sold millions once again. More importantly, it's done so by selling small but steady amounts, which to me means it's spreading by word of mouth. I've no doubt some of those were because of nostalgia, but I have a hard time believing even a fraction of the total is from nostalgia. I appreciate your example about Killzone 2, though. My own example would have been Dead Rising, which (demonstrably) can't be replicated on the Wii. But your point is well-taken. It just doesn't seem, from my interpretation of the data we have, that immersion is as big of a selling-point with most people as "easier to control." But as you pointed out earlier, there are tens of millions who feel otherwise, and I don't begrudge them for that. I just wish more developers would be willing to try something different this time, is all. And I fully intend to play Flower in the next round of Console Swap. My Wii is going on loan in a few weeks: a few weeks after that it will be my turn to try the PS3, and you can bet I'll make him download the game first, as I'm quite intrigued by it. Thanks for the discussion, though: I enjoyed it. |
And to you too, it's hard to come across the right subject and the right person at the right time to get a good discussion going 
And I am all for returning to the subject another time, though my use of the millionsellers was merely to illustrate, that HD consoles move software as well.
And on Super Mario DS, we can start talking about the appeal of portable gaming, and all the reasons SM64 could be succesful all over again. It's not like SM64 is a bad game, but the concept has been improved upon since its time on the N64.
But now, I'm going to sleep.







