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Forums - Gaming - I figured out why 3rd parties hesitate to put their best teams on Wii games

WereKitten said:

@noname2200

On the other hand, I think that you misread my post. Please note that I always talked about art or _craft_. They are not the same: when I think of craftsmanship I think of experience, love, taste being used into making a great _product_, though not necessarily trying to bring down new walls.

Some games are "artsy", other are as much as good and are great works of craft.

Nintendo's own first party games are such works of craft. Blizzard's games are such works of craft: polished and fun, though usually derivative. GTA is a work of craft.

Shadow of the Colossus, ICO, Killer 7, Portal are pieces of art... and it not only (or even at all) because of their graphics, but because of the way they try to convey new experiences, even indirectly.

My point was that sometimes you need the means to express your art or craft. Stating that the input method is everything and every other aspect of technology comes second is myopic: the greatest games of all times did not have great graphics, but they also were controlled without a wiimote.

Plus you seem to have a double standard when it comes to what makes a quality game. The customers' wallets have spoken: a lot of people like Wii Sport and Wii Fit and Mario Kart Wii and that is great, I love my Wii Tennis with friends. But do you think that in ten years you will look back longingly and say "aah, Mario Kart Wii was one of the best games ever"?

Perhaps it's just that I'm still not understanding you, but while you speak of "art" and "craft" being different (and I agree that they are), the way you speak of them makes them sound the same. Let me put it this way: you wrote that "sometimes you need the means to express your art or craft." Your defining the process as the creator (in this case the developer) doing something to realize his (or her) vision. In other words, your process makes it sound like there's only one person in this who matters, that all that is important is that the creator successfully realize what he wants.

Rol can correct me if I'm wrong, but isn't that exactly the attitude he's speaking of? Trying to please yourself (and those who think like you), rather than trying to please us?

Rol can also correct me if I misinterpreted him here too, but I really don't think he's saying that "control methods=everything." What he said was "Developers of Wii games can create gameplay never seen before."

I don't see how you can argue with that. The Wiimote is something we've never had before, something that opens doors we didn't know were closed before. I know I don't have to spell out the numerous possibilities for you. Shoot, we've already seen plenty of examples in terms of both completely-new genres, and in refinement to tired old ones, thanks to the Wiimote. Is it too much to ask that developers take advantage of this?

Finally, judging by how much plenty of folks love Super Mario Kart and Mario Kart 64 (heck, I know several college girls who still play 64 once and again, girls who don't play any other game, and it's been, what, twelve years?) I'd say it's quite plausible that Mario Kart Wii will stick around.

But that argument is a bit off-center, as that's not what I was asserting. I was pointing out that the improved inputs were meant to impress not the developer, but to invite the customer to play. And yet developers are eschewing invitations to the masses in favor of impressing one another, and trying to become the apple of each other's eyes. Why else do you think that some companies not only regularly boast about their Metacritic scores, but assign bonuses based not on how the game sells, but on how high it is reviewed? Isn't that the sign of a sick industry? And is that not partially the point of this thread?

The discussion of what makes a "quality" game (from the individual's perspective) is one that intrigues me greatly, and it's one I'll be happy to have another time, but it's one that's tangential to this thread.



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Rainbird said:
noname2200 said:

I believe you're right about WereKitten, and as I wrote near the end of my treatise, I have no objection to gamers feeling that way. But it goes with what Rol said in his original post. Let's quit dancing around the issue, and say just what those "limitations " are: the Wii can't do the same graphics as the HD consoles. And again, are killer graphics meant to serve the customers? The same customers who are speaking with their time and dollars to say that they're not as interested in graphics as they are in gameplay and controls? Obviously not. So who are they meant for? The only group left, really, is for the inner niche that are developers and the self-proclaimed hardcore that beget most developers nowadays. Isn't that precisely what Rol said?

Yes and no. I think you have narrowed your vision somewhat, because while the Wii certainly is the bestselling console this generation, both PS3 and Xbox 360 are moving software. I just checked, and the 360 currently has 64 games that have sold at least a million copies, and the Wii has 41. The 360 also has a much smaller userbase than the Wii, so saying developers are 'missing the mark' with good graphics, is hard to prove.

Don't get me wrong, I fully agree that gameplay is more important than graphics, but the market for people buying 'next-gen' games over 'new-gen' is not insignificant, and until it starts evaporating, or the Wii proves a greater market, developers are going to make their games for the "proven" platforms.

But to prove both our points, I will bring up Left 4 Dead. Running on the Source engine, it is hardly a graphical behemoth, but it still requires the processing power and memory of a HD console (or PC of course) to run as it designed to. This should be easily provable by referring to Dead Rising, a game that hardly pushed the graphics of the 360 when it came out, but it proved that graphics are not everything with its port to the Wii.

Fair enough. I'll concede that I overreached with that statement, and that there are plenty of folks who enjoy HD games. But two points: the first is that few HD games seem to have any appreciable "legs," and that it seems to be very hit-or-miss in terms of which games sell. In other words, there seems to be a voracious core of gamers who buy the big games, but that there are not enough of them to support a wider variety of games. Put alternatively, the big-games are very big, and the small games are very small. For that reason, I don't think we can use just the platinum-sellers to gauge appeal. But that's an assertion that will require more time to defend than I have at the moment. Perhaps another time?

Rainbird said:

I have no idea if they will be remembered, but I do know, that while some people consider some games classic for their gameplay, they certainly age. Now, I have not played Super Mario Galaxy (I want to though), but I am very confident, that if you ask someone what game they like better, between Super Mario Galaxy and Super Mario 64, the few people who will answer SM64 are probably nostalgic about it, or they would have said SMG.

What SM64 did back well then, has been done better since. Classics that are remembered because of their gameplay have good memories attached to them, but if you sit down and play SM64, it will probably feel dated, because Nintendo has since put out new, better Mario games.

But a classic that is remembered for something else, like its story will still hold up storywise in many years to come, because it is much more unique than gameplay. I would like to play MGS for example, so I can be told the story, and at the same time get more out of MGS4, but it has nothing to do with gameplay.

And my example with God of War, was meant to illustrate that games can be remembered for other things than gameplay alone. And I do count puzzles as gameplay, but the game always gave you that feeling that the puzzle was a daunting task.

And to answer your question, "What is it about being on an HD console that makes it so memorable?", I'll say this.

When you think of playing MK Wii for example, you think of the fun you have with it, right? It's exactly the same with the games you like on HD consoles, but they open up the experience to another level. It is of course a different question whether developers know how to use that extra power for the better of their game, but it certainly happens.

As an example, I will use Killzone 2 (in case you weren't already sick of hearing about it, but hear me out). The power of the PS3 contains is used very well, and for the better of the game. The gameplay is really good, but it is combined with exceptional graphics and sound and creates a sense of immersion few games reach these days. You are never in doubt that you are on a foreign planet, fighting a war. It never feels like you are playing a game, where the enemies' only objective is to eliminate you, but you are fighting a war like war has never been presented in a game before. Killzone 2 is like nothing that has come before it, and while gameplay is the biggest factor to the succes of the game, the fact that the developers had the means to take it an extra mile with graphics and sound, means the game is outstanding.

If you want to talk Wii vs. PS360 specifically, then it of course comes down to game selection, and once there are more games I am interested in on the Wii, I will get one, but right now, it is not the case, and I am certain a lot of HD console owners feel the same about the Wii's selection of games.

Finally, I feel sad that you haven't played Flower. It really is a gem of a game, one of the most unique and astounding games to have been around in a long time.

Regarding Mario 64, I'm not sure I agree. Remember, it's been re-released for the DS, and it's sold millions once again. More importantly, it's done so by selling small but steady amounts, which to me means it's spreading by word of mouth. I've no doubt some of those were because of nostalgia, but I have a hard time believing even a fraction of the total is from nostalgia.

I appreciate your example about Killzone 2, though. My own example would have been Dead Rising, which (demonstrably) can't be replicated on the Wii. But your point is well-taken. It just doesn't seem, from my interpretation of the data we have, that immersion is as big of a selling-point with most people as "easier to control." But as you pointed out earlier, there are tens of millions who feel otherwise, and I don't begrudge them for that. I just wish more developers would be willing to try something different this time, is all.

And I fully intend to play Flower in the next round of Console Swap. My Wii is going on loan in a few weeks: a few weeks after that it will be my turn to try the PS3, and you can bet I'll make him download the game first, as I'm quite intrigued by it. Thanks for the discussion, though: I enjoyed it.

 

 



Okay, here's what I think.

Nintendo should just expand and improve their output. Third parties don't "get" it, they cannot create nor sustain success for Nintendo consoles. It is because of their own games that Nintendo is where it's at now with the Wii and DS, and it will continue to be about their own games.

Their big mistake is the exact opposite of what people think is the problem. They are leaving too much room for third parties to thrive on their systems, they need to take hold of that and expand their output.

This focus on third parties in the industry is becoming completely irrational. Third parties have made their choice generally speaking, some of the top developer circles in Japan would like gaming to sink before supporting a Nintendo dominated future. This can be seen expressed literally. Nintendo needs to expand and make more software. They need to speed up their innovations and excite the market with new things more quickly.



This thread isn't very funny.



Azelover said:
Okay, here's what I think.

Nintendo should just expand and improve their output. Third parties don't "get" it, they cannot create nor sustain success for Nintendo consoles. It is because of their own games that Nintendo is where it's at now with the Wii and DS, and it will continue to be about their own games.

Their big mistake is the exact opposite of what people think is the problem. They are leaving too much room for third parties to thrive on their systems, they need to take hold of that and expand their output.

This focus on third parties in the industry is becoming completely irrational. Third parties have made their choice generally speaking, some of the top developer circles in Japan would like gaming to sink before supporting a Nintendo dominated future. This can be seen expressed literally. Nintendo needs to grow themselves and make more software.

That's not all that unreasonable, I suppose, though to a degree I sitll don't like it. I worry that Nintendo expanding might cause a lack of focus on the values that the company currently has in terms of game design...

And really, I like a lot of third party games!



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 Pristine20 said:

If the devs who were losing money on ps360 moved to wii, there's a high chance that they'll lose money as well because they'll probably make a game you won't buy probably because it sucks. i think most are trying to find a common ground to create a game where both themselves and the consumers want. there's a reason some ps360 games have days you can play online with the developers. This makes it obvious that the devs themselves love playing the game.

I don't mean this in a rude or mean way, even though it will inevitably come across like that, but...if you think that that type of attitude would last long, you're horribly mistaken. You're probably a student, huh? Never had to fully support yourself? I ask this because I know that if you did, you wouldn't say anything like this. People do what they have to to eat and pay their mortgage, dude, and if they keep cranking out crap that no one buys they won't be able to do either. You'll find out soon enough that if you want to make good money, you'll do your job well, no matter how much you detest it, or you won't be doing any job at all.

Life kinda sucks, y'know.

Pristine20 said:

However, I find it strange that M$ would court Itagaki out of the blue. What did he do before ninja gaiden to make him deserving of this? Most of M$ obvious moneyhats this gen have been to accomplished devs and franchises.

He made Dead or Alive, for starters...

You'll find that Itagaki is widely considered to be "accomplished," at least amongst those who pay attention to devs. Or do you reckon Tecmo just give him their most talented dev team for giggles?

Thats fine that ninty's games sell a lot. It's the disparity I question. It ridiculously high. i've never seen that kind of phenomenon on any non-ninty console. They may be good but not that much better than everyone else.

Go look at a list for the 50 top-selling games of all time, on all systems. Tell me what name takes up two-thirds of that list. Shoot, I posted that info in this thread. Do you think that might play a role in this? Maybe?

maybe there's something ninty's games have even if I personally can't see it

Apparently...

that thing is also making people ignore other offerings which is leaving 3rd parties with no choice but to abandon their platform.

I will pay you actual money if you can prove this is happening.

Jesus Christ dude, it's not 1996 anymore.

Since you guys stick to ninty's games instead of actually trying others out, whats the point of a 3rd party effort? Call it "disruption" but with the wii, I feel like nintendo designed a platform only they could profit from and they're the only ones profiting from it.

Well no wonder your posts smell like s***: you're clearly pulling things out of your a**.



@noname2200

The way I see it:

A craftsman starts from a contract with the consumer about what he's going to create. It might be a shoe, a violin or a racing game. The creation is made at the best of his capacity and experience, but all the embellishment work can't violate this contract about what _functionally_ is a shoe, a violin or a racing game.

An artist has a tacit agreement with the consumer that the consumer himself will have to put some meaning in the creation. It might be a picture of three women that really represent the three ages of life, an abstract scuplture in which the observer sees a running dog, or a game in which you have to ride in a silent world, your life dwindling each time you kill a colossal opponent, to resuscitate  a girl we don't know the relationship to you...

There's no reason why art must be more technically advanced than craft either: pop art is usually technically very simple. And the real snobs are those saying that creators should not try to give art of any kind to the masses, because they are only able to grasp self-evident products, well-crafted as they might be.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

I wouldent be surprised if this proved true for CERTAIn 3rd parties but not all.



I think the argument that 3rd party developers don't get the Wii needs to stop. I think the fact is that they simply don't want to develop quality games for the Wii. Developers create games and pitch them to publishers - if nobody wants to make a decent Wii game then that's their prerogative.



Xbox Gamertag: BrapRedHarvest PSN ID: Brap123

RolStoppable said:
Pristine20 said:

Yes, you know why? because they probably won't put any "love" into making the games if they were forced to. I highly doubt a wii version of cod4 by IW would've been any good.

Thats fair that you believe it was all moneyhat. However, I find it strange that M$ would court Itagaki out of the blue. What did he do before ninja gaiden to make him deserving of this? Most of M$ obvious moneyhats this gen have been to accomplished devs and franchises.

You used the term "games fail to meet expectations on all systems". We finally have some common ground.

Thats fine that ninty's games sell a lot. It's the disparity I question. It ridiculously high. i've never seen that kind of phenomenon on any non-ninty console. like I said, the cop-out answer is always, "they're too good" but this is simply false. They may be good but not that much better than everyone else. maybe there's something ninty's games have even if I personally can't see it but that thing is also making people ignore other offerings which is leaving 3rd parties with no choice but to abandon their platform. Since you guys stick to ninty's games instead of actually trying others out, whats the point of a 3rd party effort? Call it "disruption" but with the wii, I feel like nintendo designed a platform only they could profit from and they're the only ones profiting from it.

That's fair enough. However,  clogging all "3rd parties" together and judging them as a whole is probably the same reason they'll never make any progeress with the wii. Some do make an effort but most clog them up with the "Imagine series" group anyway.

...because they designed the system and planned ahead? Magic doesn't exist. Notice how only sony's first/second party games don't have installs on ps3? It's a pretty similar concept.

Okay, we can drop the first point, because it doesn't lead anywhere.

Team Ninja made the Dead or Alive series, one of the most popular 3D fighting series at the time (and it still is).

Plenty of PC gamers say that Blizzard's and Valve's games are above everything else and Nintendo seems to be the equivalent when it comes to videogames. It's indeed possible to be much better than the rest.

I'll stick with my argument: The reason why third party games aren't hugely successful on the Wii is because these games are nearly always (vastly) inferior to the offerings from Nintendo and I have some interesting numbers to support that. The following chart shows software sales in Japan in the last decade (I would have done more if the data was available) and Nintendo's overall marketshare and their marketshare on their systems. Let's see how much truth there is to the myth "only Nintendo games sell on Nintendo systems":

Year Total software Nintendo TS on N systems N on N systems
1995 43,651,061 17.2 % 25,011,036 30.1 %
1996 48,748,137 24.4 % 22,759,956 52.3 %
1997 54,131,017 22.1 % 18,031,249 66.2 %
1998 52,783,679 21.5 % 15,997,446 71.0 %
1999 57,011,875 28.4 % 21,257,080 76.1 %
2000 43,656,066 28.0 % 17,009,408 71.8 %
2001 37,552,977 27.8 % 15,875,806 65.7 %
2002 39,426,395 27.5 % 15,676,613 69.0 %
2003 38,090,171 28.9 % 17,848,319 61.7 %
2004 37,083,160 44.5 % 19,152,460 86.1 %
2005 37,518,329 38.8 % 19,937,058 73.0 %
2006 68,801,404 46.7 % 42,871,494 75.0 %
2007 71,173,503 39.3 % 49,634,494 55.6 %
2008 45,374,201 37.1 % 29,127,487 57.8 %

I apologize for the messed up table, view this post for a better format and more details. 1995 marks the last time when third parties brought their A-game to Nintendo systems and the result of that was they held 70 % of the sofware market on Nintendo platforms. From there on out, you can clearly see the share rising for Nintendo, during the years they were abandoned by third parties. The peak is right where it became clear that the Gamecube would fail to sell a huge amount of consoles and the PSP was said to crush Nintendo's handheld dominance.

However, the DS and its insane software numbers (most of the growth in 2006 comes from DS software, in fact the DS in 2006 moved more software than all systems put together in 2005 and even moreso in 2006) brought third parties back to Nintendo. With increasing quality of their games came increasing success as can be seen by the dropping marketshare percentages of Nintendo. What we can conclude from that is that third party games can sell very well on Nintendo systems, but what has to come first is the quality from third parties. It's them who have to do the first step, not the customers by buying okay games until they finally "deserve" good games.

Installations and controller design are two very different things, so it's no surprise that it works wonders for Nintendo's games while Sony's first party games fail to light the charts on fire.

I didn't realize that DoA was such a blockbuster title. I'll concede that one.

I think by "videogames" you meant console games. I only know about one popular blizzard series which is an MMo that people subscribe to. I don't know how to compare that to console games. I'll agree that people seem to put valve on a pedestal as well. However, I don't think valve games have the breakaway sales that nintendo's games have. I'm not sure though so feel free to prove me wrong.

If you ask me, doesn't that chart prove my point? The fact that nintendo would have the vast majority of sales on every one of their platforms with only a handful of games? Think about it, nintendo doesn't release games every month therefore most of it's following either plays mario kart or another ninty title over and over or turns their wii off in anticipation of nintys next game since they won't buy from other companies. One of the reasons why it's hard to compare ninty's sales back then to more recent times (especially since the advent of the playstation) is the "viability" of the competition. When there's not much choice, 3rd parties are faced with different issues. Still, even from back then, we're still comparing a few ninty titles to tons of 3rd party games.  Perhaps since you think they'll all go bankrupt on HD consoles, their choice would be lost. We'll see. I still doubt they'll find any breakaway sales on wii though. probably a few $$$ profit here an there but I guess it's better than loss.

As for the DS, it's the same issue: a handful of titles as opposed to tons of titles. You're still grouping all 3rd party effort together showing the typical lack of appreciation thats the common perception among the nintendo-faithful.Like Like I said before, many of the 3rd party games that many agree are really good still don't have sales to match. The wii is not the goldmine you seem to think.

Yes they are. The point was just to prove that in-house studios are typically better at managing console specific perks.

 

 

 

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler