@noname2200
The way I see it:
A craftsman starts from a contract with the consumer about what he's going to create. It might be a shoe, a violin or a racing game. The creation is made at the best of his capacity and experience, but all the embellishment work can't violate this contract about what _functionally_ is a shoe, a violin or a racing game.
An artist has a tacit agreement with the consumer that the consumer himself will have to put some meaning in the creation. It might be a picture of three women that really represent the three ages of life, an abstract scuplture in which the observer sees a running dog, or a game in which you have to ride in a silent world, your life dwindling each time you kill a colossal opponent, to resuscitate a girl we don't know the relationship to you...
There's no reason why art must be more technically advanced than craft either: pop art is usually technically very simple. And the real snobs are those saying that creators should not try to give art of any kind to the masses, because they are only able to grasp self-evident products, well-crafted as they might be.







