noname2200 said:
Rainbird said: @ noname2000
I think WereKitten was pointing out, that many developers may not want to work with the limitations the Wii has compared to the PS360, and I agree with him, that you should certainly not look at the Wii as the best choice for development because of the controls methods it has or because of the userbase. |
I believe you're right about WereKitten, and as I wrote near the end of my treatise, I have no objection to gamers feeling that way. But it goes with what Rol said in his original post. Let's quit dancing around the issue, and say just what those "limitations " are: the Wii can't do the same graphics as the HD consoles. And again, are killer graphics meant to serve the customers? The same customers who are speaking with their time and dollars to say that they're not as interested in graphics as they are in gameplay and controls? Obviously not. So who are they meant for? The only group left, really, is for the inner niche that are developers and the self-proclaimed hardcore that beget most developers nowadays. Isn't that precisely what Rol said?
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Yes and no. I think you have narrowed your vision somewhat, because while the Wii certainly is the bestselling console this generation, both PS3 and Xbox 360 are moving software. I just checked, and the 360 currently has 64 games that have sold at least a million copies, and the Wii has 41. The 360 also has a much smaller userbase than the Wii, so saying developers are 'missing the mark' with good graphics, is hard to prove.
Don't get me wrong, I fully agree that gameplay is more important than graphics, but the market for people buying 'next-gen' games over 'new-gen' is not insignificant, and until it starts evaporating, or the Wii proves a greater market, developers are going to make their games for the "proven" platforms.
But to prove both our points, I will bring up Left 4 Dead. Running on the Source engine, it is hardly a graphical behemoth, but it still requires the processing power and memory of a HD console (or PC of course) to run as it designed to. This should be easily provable by referring to Dead Rising, a game that hardly pushed the graphics of the 360 when it came out, but it proved that graphics are not everything with its port to the Wii.
noname2200 said:
Rainbird said:
And while gameplay is certainly a very decisive factor in whether or not a game is remembered, it is certainly not the only contributor. In many years, when I will remember my time with, say God of War, I will probably not be remembering the combat, but the puzzles and how they always seemed to be huge in scale, and really daunting. When I'm going to be looking back on Flower, I will remember the emotional sensation I got from the game. And these have little to do with gameplay, and almost everything to do with the presentation, and I doubt the sensations would have been as powerful if the game had been crafted for the Wii. And as WereKitten pointed out, Heavy Rain looks to be a massive undertaking, and having played Fahrenheit, I can safely say that having Heavy Rain on the PS3 will be much better for the game, than having it on the Wii.
As you wish. Time will tell if any of the games you've listed are remembered by more than a small group in, say, ten years, or if they're inevitably usurped by the next "latest and greatest." Personally, I'm skeptical, but I guess we'll just have to wait and see.
I'd also like to point out at this point that the same God of War you're speaking of is a PlayStation 2 game, which implies that the power of HD isn't a part in making it so memorable. Heavy Rain is heavily dependent on its graphics: we'll see if the result is worth mentioning (Indigo Prophecy completely disintegrated a short ways in. I want Heavy Rain to fulfill its promises...but the developer hasn't exactly earned my trust yet). And I haven't played Flower yet, so I can't speak to it. What is it about being on an HD console that makes it so memorable? Honest question, mind you.
I'll also add that you appear to be interpreting "gameplay" a bit more narrowly than I am.
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I have no idea if they will be remembered, but I do know, that while some people consider some games classic for their gameplay, they certainly age. Now, I have not played Super Mario Galaxy (I want to though), but I am very confident, that if you ask someone what game they like better, between Super Mario Galaxy and Super Mario 64, the few people who will answer SM64 are probably nostalgic about it, or they would have said SMG.
What SM64 did back well then, has been done better since. Classics that are remembered because of their gameplay have good memories attached to them, but if you sit down and play SM64, it will probably feel dated, because Nintendo has since put out new, better Mario games.
But a classic that is remembered for something else, like its story will still hold up storywise in many years to come, because it is much more unique than gameplay. I would like to play MGS for example, so I can be told the story, and at the same time get more out of MGS4, but it has nothing to do with gameplay.
And my example with God of War, was meant to illustrate that games can be remembered for other things than gameplay alone. And I do count puzzles as gameplay, but the game always gave you that feeling that the puzzle was a daunting task.
And to answer your question, "What is it about being on an HD console that makes it so memorable?", I'll say this.
When you think of playing MK Wii for example, you think of the fun you have with it, right? It's exactly the same with the games you like on HD consoles, but they open up the experience to another level. It is of course a different question whether developers know how to use that extra power for the better of their game, but it certainly happens.
As an example, I will use Killzone 2 (in case you weren't already sick of hearing about it, but hear me out). The power of the PS3 contains is used very well, and for the better of the game. The gameplay is really good, but it is combined with exceptional graphics and sound and creates a sense of immersion few games reach these days. You are never in doubt that you are on a foreign planet, fighting a war. It never feels like you are playing a game, where the enemies' only objective is to eliminate you, but you are fighting a war like war has never been presented in a game before. Killzone 2 is like nothing that has come before it, and while gameplay is the biggest factor to the succes of the game, the fact that the developers had the means to take it an extra mile with graphics and sound, means the game is outstanding.
If you want to talk Wii vs. PS360 specifically, then it of course comes down to game selection, and once there are more games I am interested in on the Wii, I will get one, but right now, it is not the case, and I am certain a lot of HD console owners feel the same about the Wii's selection of games.
Finally, I feel sad that you haven't played Flower. It really is a gem of a game, one of the most unique and astounding games to have been around in a long time.