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@noname2200

On the other hand, I think that you misread my post. Please note that I always talked about art or _craft_. They are not the same: when I think of craftsmanship I think of experience, love, taste being used into making a great _product_, though not necessarily trying to bring down new walls.

Some games are "artsy", other are as much as good and are great works of craft.

Nintendo's own first party games are such works of craft. Blizzard's games are such works of craft: polished and fun, though usually derivative. GTA is a work of craft.

Shadow of the Colossus, ICO, Killer 7, Portal are pieces of art... and it not only (or even at all) because of their graphics, but because of the way they try to convey new experiences, even indirectly.

My point was that sometimes you need the means to express your art or craft. Stating that the input method is everything and every other aspect of technology comes second is myopic: the greatest games of all times did not have great graphics, but they also were controlled without a wiimote.

Plus you seem to have a double standard when it comes to what makes a quality game. The customers' wallets have spoken: a lot of people like Wii Sport and Wii Fit and Mario Kart Wii and that is great, I love my Wii Tennis with friends. But do you think that in ten years you will look back longingly and say "aah, Mario Kart Wii was one of the best games ever"?

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman