Majin-Tenshinhan said:
NJ5 said:
Majin-Tenshinhan said: If there was any possible way to differentiate between quitters and people who genuinely got disconnected, then yeah. But as long as there isn't, I personally don't think so. I really wouldn't want people who did nothing wrong to get punished. |
Getting disconnected is a rare event, it isn't a big deal to punish the innocent a little bit if it means that half of matches won't end prematurely. Does it really matter a lot if someone loses some points due to their router going down?
The cost/benefit analysis is pretty easy on this one.
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It's okay to punish the innocent if you only do it a little? Come on, man, you honestly think that? I don't think it's okay to punish the innocent under any circumstances. However, like Machina-AX said, Starcraft's system is fine. I don't understand why people don't use that system.
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Oh please, we're not talking about the death penalty or throwing people in jail. We're talking about losing a few points at an online game, in the unlikely event your connection goes down without it being your fault. People can get those points back in no time I suppose.
These are the two available choices here:
1- Not punish anyone. A lot of matches end prematurely due to sore losers, making the online experience feel frustrating for tons of people. This may turn people off the game, and cripple the online experience further.
2- Consistently punishing people who manipulate the online system in their favor, while rarely taking a few points away from people who got disconnected.
Are you telling me you choose the first one?