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Forums - Nintendo - What went wrong with Deadly Creatures

With the Americas Sales number released, we all know Deadly Creature pretty much bombed. (I think it would end close to 40K, similar to Blast Works). The concensus is that THQ did not put any marketing effort behind the title at all.

That got me thinking. I'm not sure how THQ would market a game based on being a spider and a scorpion. It's not like Tenchu which it's cool to be a ninja. Or HOTD:O which has the cheesy B movie feeling and zombies (or mutants as they call it in the game). Or MadWorld with the unique art style and ultra voilence. I'm not a creative mind so I'm asking how would YOU market the game if you were THQ?

Also, I never really thought of this game as a "hardcore" title until now. With a game based on being a spider and a scorpion with all the bugs, rats and snake, the game basically elimnate all thefemale gamers or younger gamer as target consumers and that really leaves the "hardcore" gamers to be the only consumers who would be interested in the game IF the marketing reaches them. Maybe the basic design of the game needs to be revised.

Just some random thought I have on the game.

Cheers

 



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

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I kind of figured this game would get left behind, but I didn't think to quite this extent. I'm hoping it finds some legs. There are some standard reasons; New IP, hard to differentiate between the good and the bad of the unknown stuff on the Wii store shelves. But I think part of the problem is just that it seems like a game concept of old. Back in the snes and gensis days, a game like this would perk up ears. People raced hedghogs, navigated mazes as dolphins and saved small boys as Michael Jackson. There just seemed to be a lot more suspension of disbelief or willing to enjoy the abnormal.

Now unless you play as a human who shoots other humans or aliens, you're playing to a smaller market. I'm not sure this game could have succeeded on any system in today's world.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

What Stof said.
Personally I think the only potentially effective marketing strategy would have been to advertise the hell out of the fact that Billy Bob Thornton was in the game, interspersed with clips from Slingblade and the "beat the shit out of the reindeer" scene from Bad Santa.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

Scorpions and tarantulas are awesome. I honestly believe one TV commercial would have done this game so much good, I am not even kidding. Man. That is tragic.

The problem with it is that without people being educated as to what it is, just looking at it on the shelf, it doesn't seem like much! This echoes what stof was saying, I think; in another time, another generation, this game wouldn't need a big push to live.



It is such a weird concept it would have to have been a pretty tangential advertising concept. Sucks that it did not sell better than that, it was a good game even if it was too short.



Proud member of the Sonic Support Squad

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@saicho

U could be on to something. A game like de blob can appeal to many young & old core nintendo fans since it's a platformer. Also, since it doesn't have blood & is very colorful it may appeal to girls? Also, were there any other 3D platformers on Wii that came out within a month of de blob's release?

Deadly creatures on the other had is an action game just for guys that's competing with onechanbara & tenchu in the same month. Also, i think most ppl are waiting for madworld which comes out next month to fill their action gaming needs.



They just forgot marketing. You just can't sell if nobody knows about your game.



There's a sea of Wii games out there, you have to make yourself known to the masses if you want them to play your game.



This game has gotten a lot of online press, plenty of free advertising from sites like IGN. Proof that sites like these really don't have much, if any, influence?



ksv said:
This game has gotten a lot of online press, plenty of free advertising from sites like IGN. Proof that sites like these really don't have much, if any, influence?

 

Well IGN boycotted Wii Music & most sites gave it a low score but it still sold 2mln+ copies already, so yeah, not enough influence at all.