With the Americas Sales number released, we all know Deadly Creature pretty much bombed. (I think it would end close to 40K, similar to Blast Works). The concensus is that THQ did not put any marketing effort behind the title at all.
That got me thinking. I'm not sure how THQ would market a game based on being a spider and a scorpion. It's not like Tenchu which it's cool to be a ninja. Or HOTD:O which has the cheesy B movie feeling and zombies (or mutants as they call it in the game). Or MadWorld with the unique art style and ultra voilence. I'm not a creative mind so I'm asking how would YOU market the game if you were THQ?
Also, I never really thought of this game as a "hardcore" title until now. With a game based on being a spider and a scorpion with all the bugs, rats and snake, the game basically elimnate all thefemale gamers or younger gamer as target consumers and that really leaves the "hardcore" gamers to be the only consumers who would be interested in the game IF the marketing reaches them. Maybe the basic design of the game needs to be revised.
Just some random thought I have on the game.
Cheers
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.







