heruamon said:
joeorc said:
heruamon said:
joeorc said:
heruamon said:
joeorc said:
and yet you have other DEVELOPER'S from Sony that has said that the PS3 is not any harder to develop on than the xbox360
TED PRICE seem's to think so:
so yea you can find any source to fit an agenda

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Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know? Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that?
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http://www.gamasutra.com/php-bin/news_index.php?story=10207
they asked ted several Q: about development on the PS3..notice his Answer's
here from Capcom:
Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.
But he insisted that PS3 was far from the programming nightmare some commentators have styled it. "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."
This may, however, have more to do with the flexibility of Resident Evil 5's engine than the nature of the platform. "With our proprietary engine, the MT Framework - it's an engine we specifically made for development on next-gen consoles - one of its particular strengths is ease of porting to different platforms."
pretty much what TED PRICE talked about
Notice ted refered to thing's like middleware, engines made for the hardware you are developing for
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It's interesting, since Capcom just announce Lost Planet 2, as a 360 exclusive...M$ must have paid ALOT of money to keep it so. The game pushed 1.84 million on the 360, vice 410k on the PS3...and given that it's reported that it normally cost 10% more to produce multi-platform...the exclusive tag on Lost Planet 2, is a real head scratcher, and it was quite a surprise.
I looked over the Price article, but once again, he's got NO experience in multi-platform, so he's not a realistic source. Just like I wouldn't given much credence to Bungie saying, 360 is easiest to program for. After Insomniac's first multiplatform or 360 exclusive, I'll give his comments more credit. Also Kawata said it's not a nightmare, not that it is jsut as easy...not the same statements.
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Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.
his response was:
"I haven't found it to be too tough."
and as for Ted Price not having any experience in Multi-platform..you cannot say that at all..why because you don't know that
for sure, just because you do not see a developer put out a game for a platform does not mean, they do not have Experience with the platform.
look at Valve's
Gabe Newell has he directly DEVELOPED FOR THE PS3?
does that mean he's not looked over the Hardware and gave his OPINION on development on the PS3
see what i mean...you cannot say 100% if the developer has no Experience unless he say's he has no experience with the platform
the fact that TED price was Q : about the xbox360 and he gave some insight about both platform's mean's he must know something's. about each Game system
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Hmmm...that's interesting, since Gabe said Valve is looking spin up for PS3 development in-house. It's a resourcing issue, since porting from 360 to PC and vice versa is a snap...ps3 is it's own thing, and not easy. So, if you have limited resources, you do what delivers the greatest returns...water find the path of least resistance.
http://playstation.joystiq.com/2008/09/23/newell-says-valve-needs-to-invest-in-ps3-development/4
I didn't use Gabe comments, but instead used developers who are MULTI-PLATFORM...
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AS for not Easy:
which is still subjective in context. it based on each developer's experience which unless your arround the developer for a while your not going to know the extent of their experience. what you or I may say is Hard other Developer's may not think so.
as for greatest return's one could say..since a single layer blu-ray disc is cheaper to publish on compared to a DL-dvd9,
you get more return on the game because it cost's more to publish a game on a DL-DVD9 compared to a single layer blu-ray disc
Cost per GB is cheaper.
and yea development depend's on the goal's of the DEVELOPER and the publisher which is to make money no doubt, but also the view of how they want the project to go..or like it to go that is.
Development on ONE platform has advantages, and DEVELOPER'S can decide which or how many platform's they want to put game's on
right now there is 2 thing's :
PUBLISHER'S
and
DEVELOPER'S
you have DEVELOPER'S that need a Publisher
and than you have PUBLISHER'S with their own in house DEVELOPER'S
take Capcom as an example:
it's a PUBLISHER With inhouse developer's
but take
Insomniac they are a developer not a publisher
ask your self look at what ps3 "3rd party exclusives" that were exclusive to the ps platform that went Multi-platform
this time...WAS all of those
just development studio's, or are they
PUBLISHER'S with in house developer's.
i think you know the answer. that is one of the reason's why more 3rd party are multi-platform this generation. the PUBLISHER is trying to make as much money as they can. so unless the PUBLISHER has invested money into a project from one of the big (3) companies, or they are paid with incentives to make a game EXCLUSIVE the PUBLISHER is more than likely to go multi-platform in general due to the upfront cost in development esp. for the HD systems and they can reach more consumer's that way.