By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Wheelman Dev say "The PS3 is a huge pain in the ass"

heruamon said:
joeorc said:
heruamon said:
joeorc said:
heruamon said:
joeorc said:

and yet you have other DEVELOPER'S from Sony that has said that the PS3 is not any harder to develop on than the xbox360

TED PRICE seem's to think so:

so yea you can find any source to fit an agenda

 

 Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know?  Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that?

http://www.gamasutra.com/php-bin/news_index.php?story=10207

they asked ted several Q: about development on the PS3..notice his Answer's

here from Capcom:

Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.

But he insisted that PS3 was far from the programming nightmare some commentators have styled it. "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

This may, however, have more to do with the flexibility of Resident Evil 5's engine than the nature of the platform. "With our proprietary engine, the MT Framework - it's an engine we specifically made for development on next-gen consoles - one of its particular strengths is ease of porting to different platforms."

pretty much what TED PRICE talked about

Notice ted refered to thing's like middleware, engines made for the hardware you are developing for

 

It's interesting, since Capcom just announce Lost Planet 2, as a 360 exclusive...M$ must have paid ALOT of money to keep it so.  The game pushed 1.84 million on the 360, vice 410k on the PS3...and given that it's reported that it normally cost 10% more to produce multi-platform...the exclusive tag on Lost Planet 2, is a real head scratcher, and it was quite a surprise. 

I looked over the Price article, but once again, he's got NO experience in multi-platform, so he's not a realistic source.  Just like I wouldn't given much credence to Bungie saying, 360 is easiest to program for.  After Insomniac's first multiplatform or 360 exclusive, I'll give his comments more credit.  Also Kawata said it's not a nightmare, not that it is jsut as easy...not the same statements.

 

Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.

his response was:

"I haven't found it to be too tough."

and as for Ted Price not having any experience in Multi-platform..you cannot say that at all..why because you don't know that

for sure, just because you do not see a developer put out a game for a platform does not mean, they do not have Experience with the platform.

look at Valve's

Gabe Newell has he directly DEVELOPED FOR THE PS3?

does that mean he's not looked over the Hardware and gave his OPINION on development on the PS3

see what i mean...you cannot say 100% if the developer has no Experience unless he say's he has no experience with the platform

the fact that TED price was Q : about the xbox360 and he gave some insight about both platform's mean's he must know something's. about each Game system

Hmmm...that's interesting, since Gabe said Valve is looking spin up for PS3 development in-house.  It's a resourcing issue, since porting from 360 to PC and vice versa is a snap...ps3 is it's own thing, and not easy.  So, if you have limited resources, you do what delivers the greatest returns...water find the path of least resistance.

http://playstation.joystiq.com/2008/09/23/newell-says-valve-needs-to-invest-in-ps3-development/4

 I didn't use Gabe comments, but instead used developers who are MULTI-PLATFORM...

AS for not Easy:

which is still subjective in context. it based on each developer's experience which unless your arround the developer for a while your not going to know the extent of their experience. what you or I may say is Hard other Developer's may not think so.

as for greatest return's one could say..since a single layer blu-ray disc is cheaper to publish on compared to a DL-dvd9,

you get more return on the game because it cost's more to publish a game on a DL-DVD9 compared to a single layer blu-ray disc

Cost per GB is cheaper.

and yea development depend's on the goal's of the DEVELOPER and the publisher which is to make money no doubt, but also the view of how they want the project to go..or like it to go that is.

Development on ONE platform has advantages, and DEVELOPER'S can decide which or how many platform's they want to put game's on

right now there is 2 thing's :

PUBLISHER'S

and

DEVELOPER'S

you have DEVELOPER'S that need a Publisher

and than you have PUBLISHER'S with their own in house DEVELOPER'S

take Capcom as an example:

it's a PUBLISHER With inhouse developer's

but take

Insomniac they are a developer not a publisher

ask your self look at what ps3 "3rd party exclusives" that were exclusive to the ps platform that went Multi-platform

this time...WAS all of those

just development studio's, or are they

PUBLISHER'S with in house developer's.

i think you know the answer. that is one of the reason's why more 3rd party are multi-platform this generation. the PUBLISHER is trying to make as much money as they can. so unless the PUBLISHER has invested money into a project from one of the big (3) companies, or they are paid with incentives to make a game EXCLUSIVE the PUBLISHER is more than likely to go multi-platform in general due to the upfront cost in development esp. for the HD systems and they can reach more consumer's that way.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Around the Network

curse you sony for bringing down the wheelman game for us 360 owners!!!!!



 

Perhaps they should try taking notes from:

Criterian Games
Infinity Ward
Inzomniac
And some of SONY's First Party...



4 ≈ One

oor maybe they should take a not from thq



dbot said:

http://www.gamasutra.com/php-bin/news_index.php?story=10207

they asked ted several Q: about development on the PS3..notice his Answer's

here from Capcom:

Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.

But he insisted that PS3 was far from the programming nightmare some commentators have styled it. "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

This may, however, have more to do with the flexibility of Resident Evil 5's engine than the nature of the platform. "With our proprietary engine, the MT Framework - it's an engine we specifically made for development on next-gen consoles - one of its particular strengths is ease of porting to different platforms."

pretty much what TED PRICE talked about

Notice ted refered to thing's like middleware, engines made for the hardware you are developing for

 

It's interesting, since Capcom just announce Lost Planet 2, as a 360 exclusive...M$ must have paid ALOT of money to keep it so.  The game pushed 1.84 million on the 360, vice 410k on the PS3...and given that it's reported that it normally cost 10% more to produce multi-platform...the exclusive tag on Lost Planet 2, is a real head scratcher, and it was quite a surprise. 

I looked over the Price article, but once again, he's got NO experience in multi-platform, so he's not a realistic source.  Just like I wouldn't given much credence to Bungie saying, 360 is easiest to program for.  After Insomniac's first multiplatform or 360 exclusive, I'll give his comments more credit.  Also Kawata said it's not a nightmare, not that it is jsut as easy...not the same statements.

 

heruamon said:
joeorc said:
heruamon said:

 

 Please provide the source, since last time I check, Ted Price doesn't develop on the PS3, so How can he possibly know?  Gimme some multi-platform developers saying so, and there's the little fact of having Sony THEMSELVES say it...what was Sony's agenda in that?

Capcom has not announced Lost Planet 2 as an Xbox exclusive.  They have refused to do so.  I think the only thing exclusive about Lost Planet 2 is the announcement.  It is most likely multi-platform.  Capcom has already stated they are multi-plat this gen.

 

 

 I stand corrected...it's being developed on the 360, but they might be working on other platforms, or planning to in the near future.  Either way, the video looks awesome, and if they take out the heat timer crap, It's going to be a must have for me.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

Around the Network

when i say that they should do wat thq did i meant that they should just cancel th eplastation version and just keep u the 360 version :)



dsister44 said:
when i say that they should do wat thq did i meant that they should just cancel th eplastation version and just keep u the 360 version :)

It's a matter of dollars and cents (or maybe sense...)

 



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

heruamon said:
dsister44 said:
when i say that they should do wat thq did i meant that they should just cancel th eplastation version and just keep u the 360 version :)

It's a matter of dollars and cents (or maybe sense...)

 

that it is

the more copy's you can sell the better, now if the number of extra copy's does not over time cover the extra cost..than that's a problem , but also only when the game stops selling for good than you can see if the cost vs sale's were worth it,and how many copy's were made total.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
heruamon said:
dsister44 said:
when i say that they should do wat thq did i meant that they should just cancel th eplastation version and just keep u the 360 version :)

It's a matter of dollars and cents (or maybe sense...)

 

that it is

the more copy's you can sell the better, now if the number of extra copy's does not over time cover the extra cost..than that's a problem , but also only when the game stops selling for good than you can see if the cost vs sale's were worth it,and how many copy's were made total.

 

I usually look at the wag of 10% more to multi-platform, if you know what you are doing estimate...with that in mind, the bar is pretty low for games to NOT go multi-platform...if you have the capacity. 

 



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

the wheelman? When I care about the game, I'll care about the devs comment



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler