joeorc said:
I can see where you are comeing from, but that is why you have your OPINION based on what you observe. but other's may see it the other way. example: gear's art style is very cool in my opinion because they REMIND ME OF Warhammer 40k...the machine god want's his cog back by the way... and quite a bit of gamer's like the result's that EPIC did with Gear's of war..me included..i like the SQUAD level combat .smile but on the same token.there are other's that hate the art style, and think all the Gear's of war character's look like pin headed thug's in power armor with big gun's and big chain saw's. while Killzone 2 has a artstyle inline with Gear's of war, the art style has quite a bit of response into how people's opinion which game they like best. followed by gameplay..now not all gamer's game play is first for me..but some look at the artstyle fir's over game playability storyline is very important to me..mainly because i Like RPG's..but some could care less as long as they can shoot thing's...:D I agree with you on the idea that "GRAPHIC'S" HAS BECOME SO MUCH FRONT LOADED, BUT IT'S JUST HOW IT IS PRETTY MUCH DEVELOPER'S ARE KIND OF FORCED INTO THAT for the most part because Gamer's tend to compare the game's v's another Game Graphic's game play network etc. and it's pretty silly to me because the game is to be played for ENTERTAINMENT not to cause trouble..unless that's your ENTERTAINMENT in which case that's sad not saying you..but some gamer's in as a general statement IN my Opinion
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I'm just looking at L4D as an example...the graphics are good, but it's not earth shattering,....it's the content. In looking at Gears franchise, it was the tweaks in gameplay that made that such an awesome gaming experience. The combat action was much more grounded and rooted in movement and cover, vice "hopping" for example. The graphical boost were important, but gameplay was far more important...