First of all, anyone who says there's no skill involved in Brawl should play against a world champion Smash player and then tell me about how there's no skill involved. Also, if someone is spamming an attack and they beat you, it doesn't mean the game is simple, it means you're not very good at it.
Okay, got that off my chest. I'd like to propose a metaphor to explain this depth problem. Let's say that depth is a body of water, SF with it's very complex use of some mechanics is deep, but Smash Bros. with it's many different aspects of gameplay is broader. So to determine the better game we need to know the volume of the game. In which case I give it to Brawl. Although I've got to say that playing alone (in a standard fighting mode) I'd rather play Street Fighter.
Anecdotal Evidence: I was playing with a guy online in Smash Bros. and he beat me a few on Final Destination with no items, then we played a match in Yoshi's Island (the SMW one) with items and I absolutely destroyed him. In case anyone cares, he was Zelda, and I think I was a Mario brother (can't remember, I alternate between 90% of the characters).
For the record I also like SF, it's my favourite traditional fighter.
Additional info I want to share: Melee is more fun when everyone playing is an experienced player, Brawl is more fun when playing with people of different skill levels.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy















