Bitmap Frogs said:
Yeah. Capcom had a great strategy and execution this gen: they created their own engine, they don't depend on third parties like UE3 licensees, and have been using that engine to release good games since 2006. If I recall correctly, both Lost Planet and Dead Rising were made using Framework. SE will have its first Crystal Tools game up for sale 2009 in Japan, 2010 in the West. By the way, whoever provides architecture compatibility next gen will get a lot of publisher love - Capcom or SE would just need to update their engines, not rewrite new ones from scratch. @RPG aw c'mon, that was just hype from SE and Nomura. We know what both HD consoles can do. |
Maybe in your dreams, you lot will be lucky yo get it in 2011 after hearing about the DQ IX delay into the next fiscal year.











