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Bitmap Frogs said:
Rei said:

Square develops their games on PCs ever since FFVI - according to Nomura.

Originally White Engine was meant to only work with PS3 - that is true. But after SE realised that PS3 isnt going to be the leader this gen they made it multiplatform and changed its name to Crystal Tools.

They invest a lot into this technology. They really want to adopt the western style of development - when a developer builds an engine at the start of the console generation and then uses it till the very end of this generation for every game. The only differense though is that it takes too damn long for SE to do so. But if everything goes as planned then we are going to see a lot more games built on CT in future.

 

Yeah. Capcom had a great strategy and execution this gen: they created their own engine, they don't depend on third parties like UE3 licensees, and have been using that engine to release good games since 2006. If I recall correctly, both Lost Planet and Dead Rising were made using Framework.

SE will have its first Crystal Tools game up for sale 2009 in Japan, 2010 in the West.

By the way, whoever provides architecture compatibility next gen will get a lot of publisher love - Capcom or SE would just need to update their engines, not rewrite new ones from scratch.

@RPG aw c'mon, that was just hype from SE and Nomura. We know what both HD consoles can do.

 

Maybe in your dreams, you lot will be lucky yo get it in 2011 after hearing about the DQ IX delay into the next fiscal year.