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Forums - Sony - Killzone 2 framerate can drop as low as 20fps

Reload much?



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How come you guys are playing the demo but I can't find it anywhere on the playstation store ?



My favorite games for this gen:

1. Gears of War    2. MGS4    3. Killzone 2   4. Halo 3(Underated by many)      5. Mass Effect

SolidSnitch said:
How come you guys are playing the demo but I can't find it anywhere on the playstation store ?

 

I was gonna say, make an EU account. But you're from the UK so ... I dunno what's wrong. You could go to Ps3 games in the store, click on shooter and the Killzone 2 demo is in there. Try it that way?



Not sure why UK is in my profile, I'm from Canada. I'll try that. Thanks.



My favorite games for this gen:

1. Gears of War    2. MGS4    3. Killzone 2   4. Halo 3(Underated by many)      5. Mass Effect

KylieDog said:
...and thus the reason for slow 'weighted' controls.

 

99% of the demo footage ran at a smooth 30 fps.  Most of the "lag" demonstrations involved shooting a wall while nothing else was happening, so I doubt there was any framerate issues.  Most of the drops in framerate occurred during large explosions, which isn't necessarily a problem since you are unlikely to be shooting/moving during these scenes.  Everyone here is well aware that you really dislike the controls, it is not necessary to bring it up every chance you get.



Thanks for the input, Jeff.

 

 

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Bodhesatva said:
windbane said:
Bodhesatva said:

As someone who cares a great deal more about frame rate than graphics, this would bother me, although it isn't my type of game anyway.

I think it just depends what your perspective is. If you're a skill oriented gamer, whose goal it is to beat the hardest content and play against the top level players, frame rate dips are absolutely unacceptable. They are a significant detriment to reaction time, with 15-20 FPS reducing reaction time by at least .05 seconds in my case.

For "experience" players, who really just want to experience the story and the world they create ("immersion," if you'd prefer that term), then frame rate dips are much less significant. ,05 seconds off your response time is entirely negligible and unnoticable.


I fall in to the former group, but there's nothing wrong with being in the latter.

Ok, but to say frame rate drops in this game will effect your performance is not accurate. I experienced none in multiplayer and they have had half a year to tune that code.

 

I've never played the game, mind you, so I don't have personal experience. If you're saying the OP is incorrect, and that there are no frame rate drops, then that's great.

If you're saying that there may be frame rate drops (from 30 to 20 FPS), then you're simply not noticing the effect because you aren't as picky about this particular concern as I am. It is not possible for a 33% loss in FPS to not cause reflex latency.

 

I'm not claiming that you can't find some scenario to drop the frame rate.  I'm well aware of what frame rate drops can do to gameplay because I've played PC shooters (specifically online MP).  What I'm saying is that it does not drop in MP and only in 1 second load times in single player.  That's really not worth nitpicking about.  Why aren't reviews mentioning frame rate drops effecting gameplay?  There are 60 reviews and the average is 92 with little to no mention of frame rate drops.  I just find it hard to believe this is some issue worth talking about unless you are one of those people trying to bring down the game because it's "overhyped," you hate the PS3, or you believe 1 source's data negates all the others.

 

 



MGS4 had some bad framerate problems as well, so I'm not surprised.



epsilon72 said:
MGS4 had some bad framerate problems as well, so I'm not surprised.

No it didn't.

 



I think this is fake. I have never heard of this site. Therefore I trust nothing they say. I saw no drops in framerate while playing the demo.

Also I believe the retail copy is 60 FPS



dbot said:
KylieDog said:
...and thus the reason for slow 'weighted' controls.

 

99% of the demo footage ran at a smooth 30 fps.  Most of the "lag" demonstrations involved shooting a wall while nothing else was happening, so I doubt there was any framerate issues.  Most of the drops in framerate occurred during large explosions, which isn't necessarily a problem since you are unlikely to be shooting/moving during these scenes.  Everyone here is well aware that you really dislike the controls, it is not necessary to bring it up every chance you get.

 

Amen!

Seriously, he doesn't need to bring this up in every single KZ2 thread on the site and what makes this case even worse that he acts like this is fact when he knows damn well it is a complete fabrication on his part.

He has an obvious agenda and I can't seem to understand why.



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