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KylieDog said:
...and thus the reason for slow 'weighted' controls.

 

99% of the demo footage ran at a smooth 30 fps.  Most of the "lag" demonstrations involved shooting a wall while nothing else was happening, so I doubt there was any framerate issues.  Most of the drops in framerate occurred during large explosions, which isn't necessarily a problem since you are unlikely to be shooting/moving during these scenes.  Everyone here is well aware that you really dislike the controls, it is not necessary to bring it up every chance you get.



Thanks for the input, Jeff.