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Forums - Nintendo - Why is the Conduit 'meh?'

Dgc1808 said:
From what I've seen I'm just not impressed. It's like CoD:WaW to me... "Nothing Special"

 

the conduit wishes it had cod 5s online (and really everything else, even the wii version)



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

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I don't know why people are whining about AI. The AI doesn't seem any worse than what you'd find on an HD console.

Surprise folks: All AI is rather basic and easy to outperform. Most people are just too dumb to learn the ropes within the first 30 minutes of gameplay.



By life end:

  • Wii- 100 million+
  • Xbox360- 35~40 million
  • PS3- 30 million
  • PSP- 30~32 million ------------- FAILURE
  • NDS- 85~90 million (Skeptical)  - FAILURE
  • NDS- 100 million+ (Optimistic) -- Success!

 

 

It's meh for me. Don't hate it, don't like it. Why? I have great shooters on the pc. I'd rather play cs or cod on my pc than just about any fps on the wii. I play competitively, and the Wiimote is too slow for my tastes, just like analog controllers are far too annoying for me to attempt fps on them.



 

 

im_sneaky said:
It's meh for me. Don't hate it, don't like it. Why? I have great shooters on the pc. I'd rather play cs or cod on my pc than just about any fps on the wii. I play competitively, and the Wiimote is too slow for my tastes, just like analog controllers are far too annoying for me to attempt fps on them.

 

The Wiimote is too slow? Maybe it's time you start working out those arms of yours. :P

 

I think you meant to say that the games' controls are too slow. It has nothing to do with the Wii remote. Have you seen videos of the Conduit on the highest sensetivity and response levels?



wfz said:
im_sneaky said:
It's meh for me. Don't hate it, don't like it. Why? I have great shooters on the pc. I'd rather play cs or cod on my pc than just about any fps on the wii. I play competitively, and the Wiimote is too slow for my tastes, just like analog controllers are far too annoying for me to attempt fps on them.

 

The Wiimote is too slow? Maybe it's time you start working out those arms of yours. :P

 

I think you meant to say that the games' controls are too slow. It has nothing to do with the Wii remote. Have you seen videos of the Conduit on the highest sensetivity and response levels?

 

its not aiming for me as much as turning my view

metroid was awesome when i faced the right way, but going to the edge to look sideways is too clunky, move to far, and it stops tracking.

i definetly didnt buy my wii for fps.



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

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Pyramid Head said:
wfz said:
im_sneaky said:
It's meh for me. Don't hate it, don't like it. Why? I have great shooters on the pc. I'd rather play cs or cod on my pc than just about any fps on the wii. I play competitively, and the Wiimote is too slow for my tastes, just like analog controllers are far too annoying for me to attempt fps on them.

 

The Wiimote is too slow? Maybe it's time you start working out those arms of yours. :P

 

I think you meant to say that the games' controls are too slow. It has nothing to do with the Wii remote. Have you seen videos of the Conduit on the highest sensetivity and response levels?

 

its not aiming for me as much as turning my view

metroid was awesome when i faced the right way, but going to the edge to look sideways is too clunky, move to far, and it stops tracking.

i definetly didnt buy my wii for fps.

 

Right, but in a few FPS games, including the Conduit, you can change the deadzone box for turning the screen (or whatever it's called). You can make it so that even the slightest movement with the remote will turn the screen, and you can also customize how fast the screen turns in the Conduit, I believe.

I believe that it's nothing wrong with the Wii remote that makes FPS games slower or less accurate than a mouse, but it's the way the game creators work with the control options. Shouldn't the Wii remote be able to control just as fast and accurate as a mouse, theoretically?



Meh...I don't feel like answering this thread.



...meh..



 

Old Brawl code..ask for my new one..

- crap enemy AI
- generic and unappealing art direction
- graphics still fall vastly short of the premier FPS shooters of this gen (e.g. bioshock, call of duty 4, & killzone 2)

I think the main appeal of the game is for wii owners' who are starved of a quality FPS game. I think the most appealing thing about the game are the intuitive controls which could make the game extremely enjoyable.



wfz said:

 

Right, but in a few FPS games, including the Conduit, you can change the deadzone box for turning the screen (or whatever it's called). You can make it so that even the slightest movement with the remote will turn the screen, and you can also customize how fast the screen turns in the Conduit, I believe.

I believe that it's nothing wrong with the Wii remote that makes FPS games slower or less accurate than a mouse, but it's the way the game creators work with the control options. Shouldn't the Wii remote be able to control just as fast and accurate as a mouse, theoretically?

To the human eye, yes it can.... The problem devs have not overcome (or not tried to by using custom controls for some reason) is that when you let go of a mouse, it stays still.... the concept of having a single pixel "dead zone" would make the Wii FPS exactly like a PC FPS (where moving the mouse actually moves the screen, rather than the screen reacting at different speeds depending on how far you point.... or even worse IMO, having a dead zone in which nothing happens, then suddenly a quick turning speed once you aim out of the zone) The difference is that you cannot relax the Wii remote unless paused... because the screen could start spinning wildly if the IR sensor bar was still visible to the remote.

There are other ways of working around this problem, but the best solution is to include as many options as possible like The Conduit is doing... to be honest full control customisation should be in all Dual analogue FPSs.... and even more so for the Wii, but for some reason most just have limited or no custom options.

 



- It's just another FPS, and I have a nice backlog of those. Same thing as PS360 fans telling me I should get an HD console for Halo 3, Resistance, Killzone 2,... meh
- No offline multiplayer. It's a real shame for a console FPS.
- Although it does seem pretty good (and I'll probably get it eventually), nothing so far really strikes me as great. I really don't understand the massive hype is about. There are many other future Wii games I'm more excited about.