Riachu said:
And I suppose FPSs changed a lot? Seriously, how would they change JRPGs? There have been attempted but they are often train wrecks(i.e. Unlimited SaGa)
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Actually, I would say FPSes have changed a lot. They've come a long way from local multiplayer death match to objective-based online multiplayer games. They've made excellent use of advances in AI scripting and interface, while quite a few JRPGs are still best played with a D-pad. They've added vehicles, classes and cover systems to change the kind of gameplay decisions players make, rewarding good tactics and teamwork instead of just reflexes.
JRPGs have been much more conservative, by and large. Fortunately, JRPG devs seem to understand that they need to evolve the genre or be trapped by slowly declining sales as people like me get bored with their rehashed mechanics.
@ Chrono Trigger lovers
I love blasphemy. The tastiest filet mignon comes from a sacred cow.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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