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Forums - Sony - Demon's Souls opening tutorial (~10 minutes long)

Well ok I don't think I'm getting this :P



 

 

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Okie doke, watched the vid, think it's a bit old btw. Anyway it's not the visual screw up I was expecting after the TGS showing (coulda been E3, w/e), but I need some inclination of the story before I get excited for it. Now I'm just cautiously optimistic that it could be fun, assuming that the bow mechanics don't suck since that's what I always play if possible.

@Soriku
Actually WKC is more like a Turn-based system with an action bar such as FF7, it's just a turn based system during which you can move. To me and action game has to give you complete control to attack as much as you care to such as KH, without any turn like limitations such as Eternal Sonata.



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Soriku said:
makingmusic476 said:
Soriku said:

Actually, making told me he wasn't really a fan of ARPGs.

 

I have mixed feelings about ARGPs.  I like some, but I just get frustrated when they try to be more like God of War or something, but fail miserably at it.  If you're going to make it an action game, make it a GOOD action game.  If not, then just give me a battle system like Pokemon or FFX.

This games seems like it actualy has a decent combat system.

 

What's a "good" action game? Meaning how they're not doing all those crazy moves and stuff, and more like Demon's Soul and WKC which are more of the slower kindand doing normal moves?

If that's the case, I disagree! Faster and more actiony is a lot more fun...and faster. It keeps battles from dragging on.

Although Zelda isn't an RPG, I think games like WKC and Demon's Soul need to have speed up to par with Zelda. It's not too fast but not too slow either. Not saying those games are really slow, but they could be faster.

 

A "good" action game gives you a greater deal of control (and more direct control) over your character's actions.  It's not like Rogue Galaxy, where you can either block or attack . That's it.  Maybe switch a weapon here and there.  And just about every attack looks teh same, except for a few special moves that can be pulled off on rare occasions. 

And it's not like FFXII's, where the game is basically on aut-pilot.  It's something more like God of War or Heavenly Sword, in which you can attack in multiple ways with different animations, block, dodge, etc. Hell, in Demon's Souls you can even parry!  And I'm not talking about clicking "parry" in some menu.  Even in something like God of War you can't really parry.

 



DEMON'S SOULS!!!



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That did look very fun.



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I dunno, this game doesn't look very good...and doesn't look like an RPG either.



Infinity said:

I dunno, this game doesn't look very good...and doesn't look like an RPG either.

Dude are you on crack cocaine? It's Demon's Soul, ofcourse it is going to be good.

 



Feel free to add me as your friend-PSN ID: Bobo012893

Yay! Another video and my interest is still rising!



4 ≈ One

Bobo012893 said:
Infinity said:

I dunno, this game doesn't look very good...and doesn't look like an RPG either.

Dude are you on crack cocaine? It's Demon's Soul, ofcourse it is going to be good.

 

 

There is no guarantee whatsoever of that.



I want this and WKC like NAO!