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Forums - Nintendo Discussion - Wii's next AAA game (90%)? Which will it be?

HappySqurriel said:

Just in reference to the visuals in RE4 PS2 vs. Gamecube

As you can see the PS2 version lacked all of the dynamic lighting and particle effects that were in the Gamcube version ... Its difficult to see in youtube videos but there was also some degrading of the ammount of geometry onscreen and the textures were (often) lower quality on the PS2 version.

The PS2 version may have had more content but was graphically inferior by quite a wide margin.

 

Not to mention it was far more satisfying to do a lot of the context sensitive cut scenes with the GC controller and reguarding the geometry and textures, they were MUCH worse on the PS2 especially if you compared the trees on GC to PS2 you could see it the best cause while GC had many branches the PS2 only had a few.  It might be me and playing the GC game but the PS2 seemed easier but that may either be due to AI or just experince.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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@Omega_Phazon_Pirate.: Way to ignore Khuutra and I's conversation. You just missed the whole point. I advise you to not stubbornly ignore one's other replys before jumping to such conclusions.



Quiet Storm = Best Gatorade flavor EVER.

MaxwellGT2000 said:
HappySqurriel said:

Just in reference to the visuals in RE4 PS2 vs. Gamecube

As you can see the PS2 version lacked all of the dynamic lighting and particle effects that were in the Gamcube version ... Its difficult to see in youtube videos but there was also some degrading of the ammount of geometry onscreen and the textures were (often) lower quality on the PS2 version.

The PS2 version may have had more content but was graphically inferior by quite a wide margin.

 

Not to mention it was far more satisfying to do a lot of the context sensitive cut scenes with the GC controller and reguarding the geometry and textures, they were MUCH worse on the PS2 especially if you compared the trees on GC to PS2 you could see it the best cause while GC had many branches the PS2 only had a few. It might be me and playing the GC game but the PS2 seemed easier but that may either be due to AI or just experince.

Wow. First of all, HappyRat, you are hypocrite if you are trying to say the GC version was better because the graphics were better. I see that lighting is better, but saying "wide margin" is a stretch. I'd much rather have hours of extra content than slightly better graphics.

Secondly, Maxwell Smart, the context sensitive cutscenes were more satisfying? Really? Did they change them for the PS2? Give me a break. As for the game being easier, yeah, perhaps it was the fact that YOU PLAYED THE GAME BEFORE. You may be on to something there.

Regardless, my original point is that RE4 was not exclusive to Wii. The Wii has 3 true exclusives rated 90% or higher on metacritic and during the same time the PS2 has 2 with 1 additional a month before. I'm just saying that it is very odd for the leading system to have those stats.

Maxwell, you can continue to ignore my valid points that many think Okami looked better on PS2 than the Wii if you want. Even Onimusha, who I'm pretty sure hates my guts, agreed with me there. The controls were reportedly inconsistent, as well. If you don't believe me check the reviews. The point is that the game isn't exclusive.

Edit: and for the record, regarding SMG and MP3 vs the GC versions, I am just going by comparison videos similar to the one Happy posted above. Look at them yourself on youtube. I'm not going to rehash that topic again, because most people that own Wii's have come to terms that the graphics aren't a lot better than the GC/Xbox, and it doesn't change their enjoyment of it.



I think by the end of this generation Wii will have triple the amount of AAA games that the Xbox 360 and PS3 will have combined.



YesWiiCan said:
I think by the end of this generation Wii will have triple the amount of AAA games that the Xbox 360 and PS3 will have combined.

 

What do you think those games will be this year?  The Wii has a lot of catching up to do.



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windbane said:
dahuman said:
windbane said:
MaxwellGT2000 said:
windbane said:

I don't expect many Wii games to score in the 90s.

So far, there are only 3 games that are exclusive to the Wii that have scored 90 or more: Brawl, Galaxy, and MP3. Twlight was a GC port, Ocami and RE4 were PS2 ports (after RE4 was GC port but they also included added PS2 content), World of Goo is on PC, and Rock Band 2 is multiplat.

To me, that is stunning considering the Wii is nearly at 50% market share.

The PS2 has almost had as many exclusives over 90% in that time: GoW2 and Persona 4. Hell, FF12 came out a month before the Wii, so it's almost tied. Stunning.

 

It's Okami... and RE4 is a GC port with the PS2 content added since it doesn't have the dumbed down visuals of the PS2 version, which me and my friend was playing the Wii version and GC versions side by side, it was hard to tell at times but it looked like trees had more branches and such on the Wii version, though both versions stand the test of time visually so it doesn't matter much.

Regardless, the PS2 version was better before the Wii version came out. Okami looks better on PS2, too.

I'm not trying to put down the Wii, I just find it rather shocking that there aren't more quality games out. Like I say above, the PS2 almost has as many true exclusives as the Wii. Now, if you only have 1 console there are plenty of games to play, and I realize many prefer the controls for Okami (despite reports of it being inconsistent) and RE4. I'm just saying that it's been a strange platform so far.

 

Did you... just say that.... Okami looks better on the PS2? and the PS2 version of RE4 was better than the Gamecube one??????? wow man......... I uh, I think you need help like, right now, you need help man.

 

I see you missed the thread comparing the 2 versions of Okami. The Wii version didn't have the same paper effect. Otherwise, they were the same graphically. Some prefer the Wii version because it's more colorful, but the PS2 version looks better to many, including myself.

RE4 on PS2 contained extra content that the GC version didn't have.

Have you even played these games?

Do you understand that the paper effect was to cover up how bad the game would look otherwise on the PS2 right? The Wii version is more colorful because there was no need for them to cover up the otherwise inferior look that was on the PS2 with your so famed paper effect. The Cube version of RE4 looked way better than the PS2 version which came out way later, the extra features is pretty much the same thing with 1 more level and a different character model+some texts which of course makes it ZOMG SO MUCH BETTER! My ass, I beat it just because I could and I felt empty inside afterwards and quickly moved on to Shadow of the Colossus for more brain damage and I don't know why I do these things to myself. But then again it did save me money since I didn't have to buy the Wii version so that was a bonus indeed. Of course you know, PS2 was the greatest console ever and every game that came out on it is better than everything else, that and Chuck Norris doesn't do push ups, he pushes the world down.



windbane said:
MaxwellGT2000 said:
HappySqurriel said:

Just in reference to the visuals in RE4 PS2 vs. Gamecube

As you can see the PS2 version lacked all of the dynamic lighting and particle effects that were in the Gamcube version ... Its difficult to see in youtube videos but there was also some degrading of the ammount of geometry onscreen and the textures were (often) lower quality on the PS2 version.

The PS2 version may have had more content but was graphically inferior by quite a wide margin.

 

Not to mention it was far more satisfying to do a lot of the context sensitive cut scenes with the GC controller and reguarding the geometry and textures, they were MUCH worse on the PS2 especially if you compared the trees on GC to PS2 you could see it the best cause while GC had many branches the PS2 only had a few. It might be me and playing the GC game but the PS2 seemed easier but that may either be due to AI or just experince.

Wow. First of all, HappyRat, you are hypocrite if you are trying to say the GC version was better because the graphics were better. I see that lighting is better, but saying "wide margin" is a stretch. I'd much rather have hours of extra content than slightly better graphics.

Secondly, Maxwell Smart, the context sensitive cutscenes were more satisfying? Really? Did they change them for the PS2? Give me a break. As for the game being easier, yeah, perhaps it was the fact that YOU PLAYED THE GAME BEFORE. You may be on to something there.

Regardless, my original point is that RE4 was not exclusive to Wii. The Wii has 3 true exclusives rated 90% or higher on metacritic and during the same time the PS2 has 2 with 1 additional a month before. I'm just saying that it is very odd for the leading system to have those stats.

Maxwell, you can continue to ignore my valid points that many think Okami looked better on PS2 than the Wii if you want. Even Onimusha, who I'm pretty sure hates my guts, agreed with me there. The controls were reportedly inconsistent, as well. If you don't believe me check the reviews. The point is that the game isn't exclusive.

Edit: and for the record, regarding SMG and MP3 vs the GC versions, I am just going by comparison videos similar to the one Happy posted above. Look at them yourself on youtube. I'm not going to rehash that topic again, because most people that own Wii's have come to terms that the graphics aren't a lot better than the GC/Xbox, and it doesn't change their enjoyment of it.

It was a wide margin, wake up already, it's like trying to compare PS3 gfx to the Wii and say Wii isn't that far apart, stop smoking crack. It had finer details, more poly counts, better lighting, everything, it's not even that hard to tell.

 



windbane said:
YesWiiCan said:
I think by the end of this generation Wii will have triple the amount of AAA games that the Xbox 360 and PS3 will have combined.

 

What do you think those games will be this year?  The Wii has a lot of catching up to do.

 

That I 100% agree on, but only the end of the year will tell, but also remember different regions have different tastes.



Windbane, you're really stretching with your exclusive AAA argument. I'm going to assume you don't know this, because look here:

http://www.vgchartz.com/forum/thread.php?id=58394

Oh, look at that. Using your method, the 360 only has had 3 AAA exclusives so far. The PS3 has had 2.

I guess this console gen has been really awful, huh?

 

OT: MadWorld has a shot. If it doesn't make it... it will be a while for the next one. If you're including WiiWare, it's possible a breakout hit will pop up, but if not, it'll be something that comes out in the holidays. Not that I care that much about metacritic scores anyway...



dahuman said:
windbane said:
dahuman said:
windbane said:
MaxwellGT2000 said:
windbane said:

I don't expect many Wii games to score in the 90s.

So far, there are only 3 games that are exclusive to the Wii that have scored 90 or more: Brawl, Galaxy, and MP3. Twlight was a GC port, Ocami and RE4 were PS2 ports (after RE4 was GC port but they also included added PS2 content), World of Goo is on PC, and Rock Band 2 is multiplat.

To me, that is stunning considering the Wii is nearly at 50% market share.

The PS2 has almost had as many exclusives over 90% in that time: GoW2 and Persona 4. Hell, FF12 came out a month before the Wii, so it's almost tied. Stunning.

 

It's Okami... and RE4 is a GC port with the PS2 content added since it doesn't have the dumbed down visuals of the PS2 version, which me and my friend was playing the Wii version and GC versions side by side, it was hard to tell at times but it looked like trees had more branches and such on the Wii version, though both versions stand the test of time visually so it doesn't matter much.

Regardless, the PS2 version was better before the Wii version came out. Okami looks better on PS2, too.

I'm not trying to put down the Wii, I just find it rather shocking that there aren't more quality games out. Like I say above, the PS2 almost has as many true exclusives as the Wii. Now, if you only have 1 console there are plenty of games to play, and I realize many prefer the controls for Okami (despite reports of it being inconsistent) and RE4. I'm just saying that it's been a strange platform so far.

 

Did you... just say that.... Okami looks better on the PS2? and the PS2 version of RE4 was better than the Gamecube one??????? wow man......... I uh, I think you need help like, right now, you need help man.

 

I see you missed the thread comparing the 2 versions of Okami. The Wii version didn't have the same paper effect. Otherwise, they were the same graphically. Some prefer the Wii version because it's more colorful, but the PS2 version looks better to many, including myself.

RE4 on PS2 contained extra content that the GC version didn't have.

Have you even played these games?

Do you understand that the paper effect was to cover up how bad the game would look otherwise on the PS2 right? The Wii version is more colorful because there was no need for them to cover up the otherwise inferior look that was on the PS2 with your so famed paper effect. The Cube version of RE4 looked way better than the PS2 version which came out way later, the extra features is pretty much the same thing with 1 more level and a different character model+some texts which of course makes it ZOMG SO MUCH BETTER! My ass, I beat it just because I could and I felt empty inside afterwards and quickly moved on to Shadow of the Colossus for more brain damage and I don't know why I do these things to myself. But then again it did save me money since I didn't have to buy the Wii version so that was a bonus indeed. Of course you know, PS2 was the greatest console ever and every game that came out on it is better than everything else, that and Chuck Norris doesn't do push ups, he pushes the world down.

Okami according to IGN:  "It is simply one of Wii's best looking games, a truth solidified by the fact that the adventure arrives on the console with some visual enhancements, including all-new 480p (progressive scan) and 16:9 widescreen modes.

Yet, it's not without its graphic imperfections. The original version of Okami featured a very pronounced filter, which gave the impression that the Nippon world Amaterasu explored was rendered onto paper. The Wii iteration also includes the paper filter, but it is not nearly as obvious or noticeable -- it's much subtler and thus far less convincing, a disappointment since the filter actually added to the authentic presentation of the game. Okami's framerate, meanwhile, often slowed down on PlayStation 2 and Ready at Dawn has made no attempt to improve the fluidity for the Wii build despite the fact that Nintendo's system is more powerful. The admittedly still-stunning adventure therefore remains hampered by regular fluidity dips in wide-open areas."

1up:  "The papery-looking graphical filter is toned down to accommodate the Wii hardware, but it wasn't something I noticed until I was told about it (and even then, it wasn't a big deal). While all my Okami time on the Wii was like revisiting a distant (and yet-unmatched) dream, the new motion controls were a slightly rude awakening. If you haven't played the original, it will just seem like an oddly challenging experience due to the controls, whereas fans of the first should recognize it for what it is -- a worthy but imperfect port."

A matter of opinion, as I've said.  Imo, the PS2 version looks better.  If you disagree, it doesn't change my main point at all.

RE4:  1up: "The game suffers little in the transition to the PS2, unless you're willing to sit with the GameCube version side-by-side. Even then, despite some dithered textures and loss of geometry, the PS2 trumps the GameCube original with Progressive Scan and true widescreen mode (the GameCube version faked that funk)."  That is hardly a "wide margin" and it's a joke to say that it's similar to Wii-PS3 graphical differences as you say in the post below the one I quote here.

As for the extra content:  "But the big question is if the extras were worth waiting for, and to that the answer is "yes." While the new unlockable costumes are mostly silly and just for fun, the new weapons (laser rifle for Leon, explosive crossbow for Ada) are welcome additions. But the most important new ingredient is by far the Ada Wong sidestory, "Separate Ways." It is worth the price of admission alone to play this. It's at least as long as most of the previous Resident Evil games and then some. Far less throwaway than mini-game features like "The Mercenaries," Separate Ways shows events you might already find familiar, but as viewed from Ada's perspective. Take for example the opening scene, with Leon fighting off an entire village swarming in through windows, over rooftops, and breaking down doors. The trick here is to hold the mob off until a church bell rings, hurling you headlong into the opening credits sequence. What the GameCube version didn't show you was why the villagers ran at the sound of the bell, or what caused it to ring. Separate Ways shows you. This simple spin on the opening scenario enriches the story, and makes you eager to see it through to the end. Sometimes you didn't even know there was a question to be asked until Separate Ways gives you the answer, and with the developers obviously having given Ada Wong plenty of their attention, she's great to look at in action, flipping up onto ledges, spin-kicking doors open, and working that pump-action shotgun like she was born with it. This "gaiden" clocks in at a good six-plus hours, too, making it a worthwhile investment of your time once the game proper comes to a close. Of course, with many of the game's secrets unlocked by completing Separate Ways, you'll find even more reason to replay the best survival-horror game yet."