1. My definition of "spawned" used here is the same as your finally admitting that Halo is largely responsible for the plethora of console FPS we see now. At first you scoffed at that notion. Since then you have been arguing over semantics. Halo did inspire a culture of shooters on consoles. Was it the sole inspiration? No, but it was the largest.
Halo was the proof of concept for PC-style shooters using dual analog controls. That does not mean it established the console first person shooter culture in the first place. Yes, obviously it enriched it and expanded it, but it was not the progenitor of the genre any more than Final Fantasy 7 was. Halo and FF7 are similar in that respect - they are both responsible for expansion in their given markets, but they still build off of legacies which already exist. Goldeneye was still more important.
2. It doesn't matter if the term Call of Duty was originally thought of to be a PC game or not, the point remains that Finest Hour and Big Red One, which are totally different games from their PC counterparts, did come to consoles, and CoD3 was only on consoles. Original inception doesn't matter, the point is that Halo largely helped to open the door to consoles. I think you have almost come around there, at least. There are dozens of examples of FPS games that weren't on PC first, though, and those are listed above in my long post of FPS on PS2 and Xbox.
I have never argued that Halo didn't open the way for PC-style shooters on the consoles. I say as much in my last post. It's irrefutable. But Halo did not stand as the inception for those series and was not responsible for it. Yes, it had a lot to do with them being ported, but that doesn't make a difference.
And a stunning number of those titles are just derivative of PC titles in the first place.
3. I never said that Halo was proof that first person shooters could work on consoles. I have said, nearly every freaking post, that Goldeneye is similar to Wolfenstein. Those showed the genre was possible on the respective mediums. Ok. Great. Done. I have never said otherwise! What I am saying is that Halo was the evolution that sparked the FPS boom on consoles. It got the controls right and provided means to play more than just 4 people at a time. Halo 2 added online.
Your own post refutes your defense:
until dual stick controls, which goldeneye didn't use, the control scheme for FPS was terrible. Halo 1, with lan, and Halo 2, with online, showed that console FPS can work just like PC FPS. Goldeneye didn't.
Come off it. You may not have explicitly said that Goldeneye wasn't proof that FPSes could work on consoles, but saying that Halo was the one to prove it kind of accomplishes the same thing.
Let's summarize what you have had wrong in this 1 thread: Xbox had larger install base than N64; Turok sold more than every non-Halo FPS on Xbox; N64 was some golden age of shooters when it only had 16 total, not many good ones, and only 3 that sold over 1 million copies; CoD1, 2, and 3 on consoles were just ports of PC games, especially funny since CoD3 wasn't even on PC; not knowing about spy vs merc which is a hugely popular online mode; and scoffing at a guy that says Halo inspired more shooters to show up on consoles.
It has never been my claim that Call of Duty games were just ports from the PC, merely that those franchises already existed and were brought over from the PC. This isn ot to say that the spin-offs they put out were not original games, merely that they were not created for consoles, and illustrated a transfer of the FPS mindset from the PC to the console.
I am fully aware of Spies vs. Mercenaries, thank you, but one half of one multiplayer mode does not make the Splinter Cell theories into first person shooters. Do. Not be. Ridiculous.
I never denied that Halo brought over shooters and developers from the PC in a way that Goldeneye failed to do. I merely say that it did not create the first person shooter culture, was not the proof of concept for console first person shooters, and was not as important for establishing FPSes on consoles as Goldeneye was. Was Halo bigger? Certainly, once the second game came out. But it's like comparing Final Fantasy 7 in the west to the previous 3 games released stateside - one cannot claim that one "made" the genre when it is just an extension of things that were already there.