| Khuutra said: Please. Finest Hour and Big Red One were spinoffs shoehorned into the console experience, but their primary source was still the PC games. Halo did not spawn that franchise, though I have no doubt that it had a great deal to do with the fact that it appeared on consoles. Point 2 conceded: Call of Duty 3 wasn't on the PC. I had forgotten. It does not change the fact that the series' start was on the PC and owed nothing to Halo. One multiplayer mode does not a first-person shooter make, not when it's a third person stealth action game. That is a ridiculous statement. All quotes from wikipedia. You have no credibility when it comes to shooters. To say that Halo didn't inspire more FPS to appear on consoles is ridiculous. The goal posts at this point are so far back that I can barely see them. We have gone from: .....hm. Nevermind, then. The original point was as to whether or not Halo inspired a culture of shooters. I would hold that it didn't, not when a culture existed (in a smaller form) on the N64 and (to a smaller degree) on the Playstation, but that's no longer what we're talking about. The point remains that Halo did not spawn those franchises. Yes, it is the chief reason they've been brought to consoles. I never contested that. But it did not spawn those series and it cannot hold claim to their existence. blue-lady (starcraft?) makes a decent point in that Halo is the reason those PC games were brought to consoles, but the notion that it was in any way responsible for their original inception is erroneous and verifiable as false. Your point that Halo stood as proof that first person shooters could work on consoles is just ridiculous. |
1. My definition of "spawned" used here is the same as your finally admitting that Halo is largely responsible for the plethora of console FPS we see now. At first you scoffed at that notion. Since then you have been arguing over semantics. Halo did inspire a culture of shooters on consoles. Was it the sole inspiration? No, but it was the largest.
2. It doesn't matter if the term Call of Duty was originally thought of to be a PC game or not, the point remains that Finest Hour and Big Red One, which are totally different games from their PC counterparts, did come to consoles, and CoD3 was only on consoles. Original inception doesn't matter, the point is that Halo largely helped to open the door to consoles. I think you have almost come around there, at least. There are dozens of examples of FPS games that weren't on PC first, though, and those are listed above in my long post of FPS on PS2 and Xbox.
3. I never said that Halo was proof that first person shooters could work on consoles. I have said, nearly every freaking post, that Goldeneye is similar to Wolfenstein. Those showed the genre was possible on the respective mediums. Ok. Great. Done. I have never said otherwise! What I am saying is that Halo was the evolution that sparked the FPS boom on consoles. It got the controls right and provided means to play more than just 4 people at a time. Halo 2 added online.
Let's summarize what you have had wrong in this 1 thread: Xbox had larger install base than N64; Turok sold more than every non-Halo FPS on Xbox; N64 was some golden age of shooters when it only had 16 total, not many good ones, and only 3 that sold over 1 million copies; CoD1, 2, and 3 on consoles were just ports of PC games, especially funny since CoD3 wasn't even on PC; not knowing about spy vs merc which is a hugely popular online mode; and scoffing at a guy that says Halo inspired more shooters to show up on consoles.
I've never had to defend Xbox more in my life.







