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Khuutra said:
windbane said:

you have already proven yourself to be wrong (Goldeneye having a smaller userbase?!), but like I've already told you: CoD1, CoD2, and CoD3 were made for console only. The first 2 weren't the PC versions, they were spinoffs, and CoD3 was console only. If that doesn't denote a shift to console, I don't know what to tell you.

The Pandora Tomorrow multiplayer had spy vs merc, which you apparently know nothing about, but to say that wasn't influenced by Halo pulling off mulitplayer on console is crazy. microsoft established the online infracture to pull off games like that on consoles.

MoH deserves credit for the PS1 release, but it wasn't near the game that Halo was and it didn't spawn a bunch of shooters like Halo did.

Point conceded as to the N64's userbase. It is the only point which you will receive in this conversation, and affects the rest of the discussion not at all.

Call of Duties 1-3 were not made for console only. Each of them started off on the PC. They were not spawned by Halo, either - they probably owed more to the success of Medal of Honor on the PC.

One multiplayer mode does not magically change a third person stealth game into a first person shooter, stop being ridiculous. And Halo's matchmaking has absolutely nothing to do with the conversation insofar as "legitimizing console shooters" goes.

Halo did not spawn any huge series. Halo's experience isn't even intrinsic to consoles. It showed that you oculd get a PC-ish experience running on a console, and PC games started showing up on consoles thereafter.

It didn't spawn anything, it just showed developers that wiht some tweaking, the PC games they were already making could be shoehorned into the confines of a console's controls.

It did not legitimize first person shooters on consoles. Goldeneye did.

Halo showed that first person shooters on consoles were capable of being phenomenons. It also marked the signal for a metric ass-ton of PC ports to land. But it did not "spawn" many franchises that didn't already exist or owe more to other series, and it didn't spawn any that are still relevant in today's market.

"Call of Duty: Finest Hour is a first-person shooter for the Xbox, PlayStation 2 and GameCube video game consoles. It is published by Activision and developed by Spark Unlimited.

Although it is based on the original Call of Duty for the PC, it has a completely different storyline."

"Call of Duty 2: Big Red One is a World War II video game for the PlayStation 2, Xbox and GameCube. It was released on November 1, 2005, in Canada and the United States. While developed by Treyarch, personnel from Gray Matter Interactive, who created the Call of Duty: United Offensive expansion pack for the PC, also worked with them on the game. Pi Studios contributed as well."

"Call of Duty 3 is a World War II first-person shooter and the third installment in the Call of Duty video game series. It has been released for all three seventh generation video game systems: the Xbox 360, PlayStation 3 and Wii. It has also been released on the PlayStation 2 and Xbox.[1] It was first released on November 7, 2006.

It was also the first major Call of Duty installment not to be released for PC and the only numerical sequel to date to have been a console-exclusive game alongside Call of Duty 2: Big Red One and Call of Duty: Finest Hour. "

"The most significant gameplay change in Pandora Tomorrow is the addition of a multiplayer component to the series in an attempt to take advantage of the features and popularity of Xbox Live. Both the PlayStation 2 and PC versions of the game also come with multiplayer; however, the GameCube version does not. The game pits heavily armed Argus mercenaries against stealthy Shadownet spies. The spies are played from a third-person viewpoint and control similarly to the main game's singleplayer mode, although they have their own unique moves and equipment. The mercenaries are played from a first-person viewpoint, and control more similarly to traditional first-person shooter characters."

All quotes from wikipedia.  You have no credibility when it comes to shooters.  To say that Halo didn't inspire more FPS to appear on consoles is ridiculous.