Khuutra on 28 January 2009
| FaRmLaNd said: The problem with most rts games is they're designed for the pc and then ported. Goldeneye and Halo both show that if you take a genre and specifically design it for a console it will do wonders. Thats why halo is somewhat floaty and has loads of vehicles etc etc. It was made for consoles and thats why it plays so well on consoles. The same hopefully can be said for halo wars. Its designed from the ground up for a gamepad, that is the only way that an RTS will be made to work properly on a console. Adapting for a console isn't dumbing it down, its change based on necessity, which is a good thing because console players deserve to play a proper RTS designed for them not pc gamers. Furthermore the RTS genre is slowly gaining in sales on the 360, just look at c&c3 which sold over 500k and end war which is over 600k. Not bad at all, not amazing either but the market is slowly growing and halo wars should hopefully intensify this market acceptance. |
Agreed.







