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Forums - Microsoft - Halo Wars is important.

Khuutra said:

Call of Duty was a PC title, not a console first person shooter, which saw only nominal success until the current generation actually launched that franchise into popularity.

After the Halo games, the best-selling FPS on the Xbox sold under 1.8 million units, which might be impressive but doesn't compare to the FPS success from the N64 era - even the first Turok kicked the Hell out of the vast majority of the Xbox and PS2's FPS lineup in terms of popularity and sales.

Halo did a lot of great things for the genre, certainly made it the center of the gaming world for a little while, but Goldeneye was bigger for its time, spawned more successful shooters on the N64 thereafter, and legitimized the genre in terms of playability on consoles. Legitimize meaning, of course, that it makes the genre legitimate, proving the viability of the first person shooters on a platform that wasn't the PC. Halo did not do that. Goldeneye did.

 

List of all N64 FPS:

Title
Plat
Company
Reviews
Avg.
Vote
Avg
Score
1. GoldenEye 007 N64 Nintendo 21 9.2 95.176%
2. Perfect Dark N64 Nintendo 43 9.0 94.658%
3. Turok 2: Seeds of Evil N64 Acclaim 21 7.5 89.438%
4. Turok: Dinosaur Hunter N64 Acclaim 13 7.8 86.615%
5. Quake II N64 Activision 20 7.2 81.960%
6. The World is Not Enough N64 Electronic Arts 24 7.5 81.025%
7. Turok 3: Shadow of Oblivion N64 Acclaim 16 6.9 78.444%
8. Quake N64 Midway 7 6.7 76.143%
9. Forsaken 64 N64 Acclaim 15 6.5 75.333%
10. Duke Nukem 64 N64 GT Interactive 15 6.8 74.333%
11. Tom Clancy's Rainbow Six N64 Red Storm Entertainment 13 7.2 73.708%
12. Doom 64 N64 Midway 12 6.7 73.467%
13. Turok: Rage Wars N64 Acclaim 18 6.9 72.389%
14. South Park N64 Acclaim 14 5.4 67.107%
15. Armorines: Project S.W.A.R.M. N64 Acclaim 13 5.4 61.285%
16. Hexen N64 GT Interactive 12 4.4 60.217%
17. John Romero's Daikatana N64 Kemco 5 3.5 42.340%

Goldeneye sold 8 million, Perfect Dark sold 2.52 million, and Turok 1 sold 1.56 million. Only 3 FPS games, according to vgchartz, sold over 1 million copies on N64.

 

I will not list all of the Xbox FPS, but there were 82 according to gamerankings.com. here are the top, oh, 25.

Title
Plat
Company
Reviews
Avg.
Vote
Avg
Score
1. Halo: Combat Evolved XBOX Microsoft Game Studios 83 8.8 95.443%
2. Halo 2 XBOX Microsoft Game Studios 102 8.3 94.583%
3. Half-Life 2 XBOX Electronic Arts 40 8.9 89.580%
4. The Chronicles of Riddick: Escape From Butcher Bay XBOX VU Games 82 8.5 88.383%
5. TimeSplitters 2 XBOX Eidos Interactive 50 8.0 88.140%
6. Tom Clancy's Rainbow Six 3 XBOX Ubisoft 71 8.3 88.085%
7. Halo 2 Multiplayer Map Pack XBOX Microsoft Game Studios 47 8.3 88.038%
8. Brothers in Arms: Road to Hill 30 XBOX Ubisoft 72 8.6 87.990%
9. Doom 3 XBOX Activision 98 8.3 87.656%
10. Unreal Championship 2: The Liandri Conflict XBOX Midway 62 8.2 86.577%
11. Far Cry Instincts XBOX Ubisoft 65 8.6 86.312%
12. Tom Clancy's Ghost Recon XBOX Ubisoft 57 8.0 85.537%
13. Return to Castle Wolfenstein: Tides of War XBOX Activision 62 8.2 84.884%
14. Brothers in Arms: Earned in Blood XBOX Ubisoft 44 8.4 84.768%
15. Tom Clancy's Rainbow Six 3: Black Arrow XBOX Ubisoft 54 8.1 84.672%
16. TimeSplitters: Future Perfect XBOX EA Games 62 8.6 84.431%
17. Star Wars: Battlefront II XBOX LucasArts 40 8.8 83.643%
18. Tom Clancy's Ghost Recon 2 Summit Strike XBOX Ubisoft 49 8.2 83.320%
19. Call of Duty 3 XBOX Activision 13 8.2 83.115%
20. Unreal Championship XBOX Atari 64 8.0 82.752%
21. Tom Clancy's Ghost Recon 2 XBOX Ubisoft 58 8.0 82.540%
22. Tom Clancy's Ghost Recon: Island Thunder XBOX Ubisoft 52 8.1 81.427%
23. Project: Snowblind XBOX Eidos Interactive 48 7.7 80.969%
24. Battlefield 2: Modern Combat XBOX EA Games 55 8.2 80.551%
25. James Bond 007: NightFire XBOX Electronic Arts 41 7.7 80.512%

 

Halo 2 outsold Goldeneye at 8.46 million. Halo 1 sold 6.43 million. Others that sold over 1 million: Ghost Recon 1 and 2, Star Wars Battlefront 1 and 2, Rainbow Six 3, Splinter Cell: Pandora Tomorrow (spys in multi), MoH: Frontline, Doom 3, MoH: Rising Sun, Splinter Cell: Chaos Theory (were spys removed?), and CoD: Finest Hour. That's 13 games to 3 on a system that sold 24 million hardware compared to 32 million N64's. oh, and you could also count Morrowind, except magic instead of guns, but whatever.

PS2:

itle
Plat
Company
Reviews
Avg.
Vote
Avg
Score
1. TimeSplitters 2 PS2 Eidos Interactive 68 8.5 91.526%
2. Red Faction PS2 THQ 62 7.9 87.465%
3. Medal of Honor Frontline PS2 EA Games 60 8.2 86.722%
4. TimeSplitters: Future Perfect PS2 EA Games 52 8.6 85.552%
5. Brothers in Arms: Road to Hill 30 PS2 Ubisoft 32 7.9 85.041%
6. TimeSplitters PS2 Eidos Interactive 49 7.6 83.748%
7. Red Faction II PS2 THQ 60 7.6 83.558%
8. Half-Life PS2 Sierra Entertainment 43 7.8 83.231%
9. Quake III Revolution PS2 Electronic Arts 39 7.1 83.013%
10. Call of Duty 3 PS2 Activision 20 7.7 82.375%
11. James Bond 007: NightFire PS2 Electronic Arts 39 7.6 80.808%
12. Battlefield 2: Modern Combat PS2 EA Games 48 8.2 80.773%
13. Call of Duty 2: Big Red One PS2 Activision 45 8.2 80.278%
14. Project: Snowblind PS2 Eidos Interactive 60 7.9 80.025%
15. Black PS2 EA Games 66 8.2 79.505%

Timesplitters and Red Faction don't get enough credit; they came out before Halo. as you can see, though, Halo received the best reviews along with Perfect Dark and Goldeneye, with Halo 2 being #1. Halo 1 sold twice as much as any PS2 shooter.

PS2 FPS that sold 1 million: SW: Battlefront (3.24 million is the highest), Battlefront 2, Agent Under Fire, CoD: Finest Hour, CoD2, Ghost Recon, Red Faction (all of the above games sold more than Turok), Red Faction 2, and Black.

Only 9 games compared to 13 on Xbox, most higher rated on Xbox, despite a huge install base difference. Still, the selection was a lot more varied than N64.

 

So now, to your points directly:

1. You say CoD was only a "nominal success" on console before the current generation. That's interesting, because CoD: The Finest Hour and CoD 2: The Big Red One were both console spinoffs, not the PC versions, and both sold very well. Finest Hour outsold all N64 shooters except Goldeneye. CoD3, back to the main series, was developed for consoles only. None of those console games were developed by Infinity Ward, but the first 2 sold very well.

2. You say Turok sold better than any Xbox-era shooter other than Halo. Unless this site is wrong, I count 8 that sold more than Turok. 5 of those were on Xbox and among those 3 outsold it more just on Xbox. 4 if you count Morrowind.

3. You say Goldeneye was bigger than Halo, and yet Halo 2 sold more than Goldeneye and Halo wasn't exactly a slouch. Halo does deserve credit for spawning a lot of console FPS.  There were 62 FPs on PS2 and 82 on XBox, but only 17 on N64. The grand majority of those came after Halo. More sold over 1 million on Xbox despite a lower install base, and Halo 2 was the higest selling FPS ever on consoles...until Halo 3. So yeah, you are right that Goldeneye showed that FPS was "viable" on console, just like Wolfenstein showed it was viable on PC, and yet it was Halo that spawned the console FPS revolution like Doom did for PC.



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I'm to going to argue that the Xbox wasn't a better consoles for first person shooters, because it was - though the Battlefront games and Splinter Cell were not first person shooters and I don't know why you list them.

The statement was that Halo legitimized console first person shooters. It didn't. I have acknowledged that it made it the center of the public eye in terms of video games, at least for a while, but it did not show that a first person shooter could be done well on consoles. Goldeneye did.

You're not going to win an argument based on pedantry when the operative word around which the argument is based is ignored.



Khuutra said:
I'm to going to argue that the Xbox wasn't a better consoles for first person shooters, because it was - though the Battlefront games and Splinter Cell were not first person shooters and I don't know why you list them.

The statement was that Halo legitimized console first person shooters. It didn't. I have acknowledged that it made it the center of the public eye in terms of video games, at least for a while, but it did not show that a first person shooter could be done well on consoles. Goldeneye did.

You're not going to win an argument based on pedantry when the operative word around which the argument is based is ignored.

 

until dual stick controls, which goldeneye didn't use, the control scheme for FPS was terrible.  Halo 1, with lan, and Halo 2, with online, showed that console FPS can work just like PC FPS.  Goldeneye didn't.

As I noted, Pandora Tomorrow included FPS in the multiplayer with the merc.  Spys vs merc was a hugely popular multiplayer mode at the time.  I wasn't sure if that mode was still in for Chaos theory.



Khuutra said:
blue-lady said:
Khuutra said:
blue-lady said:
scottie said:
You're basing this off the mistaken belief that Halo 1 brought FPS to consoles I assume?

Sorry, Halo Wars is no more significant that any other console RTS

Not at all.

I'm basing it off the highly substantiated notion that Halo 1 made FPS relevant on consoles at large.

A strong argument could be made that Goldeneye made console First Person Shooters relevant four years before Halo tried.

No.

Goldeneye didn't spawn a mass of shooters.  In itself it was an awesome and massively popular game.  I got an N64 JUST for it.

But it didn't spawn the culture of shooters Halo did.

 

I'm trying to figure out if you're serious and I'm coming up blank, here. What other massive shooter franchises did Halo spawn, exactly?

And that doesn't change the fact that you're moving the goal posts, here. Goldeneye sold as well as the original Halo on a smaller userbase and is still played to this day. It completely legitimized the consoles as a platform for capably made shooters in 1997.

LOL, wut? The Xbox outsold the N64? News to me. =\



windbane said:
Khuutra said:
I'm to going to argue that the Xbox wasn't a better consoles for first person shooters, because it was - though the Battlefront games and Splinter Cell were not first person shooters and I don't know why you list them.

The statement was that Halo legitimized console first person shooters. It didn't. I have acknowledged that it made it the center of the public eye in terms of video games, at least for a while, but it did not show that a first person shooter could be done well on consoles. Goldeneye did.

You're not going to win an argument based on pedantry when the operative word around which the argument is based is ignored.

until dual stick controls, which goldeneye didn't use, the control scheme for FPS was terrible.  Halo 1, with lan, and Halo 2, with online, showed that console FPS can work just like PC FPS.  Goldeneye didn't.

As I noted, Pandora Tomorrow included FPS in the multiplayer with the merc.  Spys vs merc was a hugely popular multiplayer mode at the time.  I wasn't sure if that mode was still in for Chaos theory.

Your personal opinion on the matter has exactly nothing to do with the fact that Goldeneye legitimized consoles first person shooters as their own medium in comparison to PC first person shooters. If you wwant to talk about the emulation of what could be done on the PC, Turok is actually closer than Halo was, since it had analog aiming and digital movement ala mouse and keyboard. And Turok came out in 1997 anyway, so Halo loses out even by that definition.

You can pretend, all you like, that Goldeneye was in some way deficient, but that won't change the reality that it showed that console first person shooters could be done right, in a way uniquely inherent to the consoles.



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Khuutra said:
blue-lady said:
Khuutra said:
blue-lady said:
scottie said:
You're basing this off the mistaken belief that Halo 1 brought FPS to consoles I assume?

Sorry, Halo Wars is no more significant that any other console RTS

Not at all.

I'm basing it off the highly substantiated notion that Halo 1 made FPS relevant on consoles at large.

A strong argument could be made that Goldeneye made console First Person Shooters relevant four years before Halo tried.

No.

Goldeneye didn't spawn a mass of shooters. In itself it was an awesome and massively popular game. I got an N64 JUST for it.

But it didn't spawn the culture of shooters Halo did.

 

I'm trying to figure out if you're serious and I'm coming up blank, here. What other massive shooter franchises did Halo spawn, exactly?

And that doesn't change the fact that you're moving the goal posts, here. Goldeneye sold as well as the original Halo on a smaller userbase and is still played to this day. It completely legitimized the consoles as a platform for capably made shooters in 1997.

and before you go arguing semantics with the word legitimize again, look at what your response was.  He said that Goldeneye didn't spawn a mass of shooters and that Halo did.

You acted like that was ridiculous to say and then asked what franchises it spawned.  I gave you a long list of those.

You then say Goldeneye was more successful than the original Halo, which may be true, but it was not on a smaller userbase because the N64 sold 32 million and the Xbox sold 24 million and Halo was a freaking launch title.

His point remains.  I gave you that, like Wolfenstein on PC, Goldeneye "legitimized" the genre but it sure wasn't close to PC games.  Other than that, you have no reason to question his statements and are wrong.

 



windbane said:
Khuutra said:
blue-lady said:
Khuutra said:
blue-lady said:
scottie said:
You're basing this off the mistaken belief that Halo 1 brought FPS to consoles I assume?

Sorry, Halo Wars is no more significant that any other console RTS

Not at all.

I'm basing it off the highly substantiated notion that Halo 1 made FPS relevant on consoles at large.

A strong argument could be made that Goldeneye made console First Person Shooters relevant four years before Halo tried.

No.

Goldeneye didn't spawn a mass of shooters. In itself it was an awesome and massively popular game. I got an N64 JUST for it.

But it didn't spawn the culture of shooters Halo did.

 

I'm trying to figure out if you're serious and I'm coming up blank, here. What other massive shooter franchises did Halo spawn, exactly?

And that doesn't change the fact that you're moving the goal posts, here. Goldeneye sold as well as the original Halo on a smaller userbase and is still played to this day. It completely legitimized the consoles as a platform for capably made shooters in 1997.

and before you go arguing semantics with the word legitimize again, look at what your response was.  He said that Goldeneye didn't spawn a mass of shooters and that Halo did.

You acted like that was ridiculous to say and then asked what franchises it spawned.  I gave you a long list of those.

You then say Goldeneye was more successful than the original Halo, which may be true, but it was not on a smaller userbase because the N64 sold 32 million and the Xbox sold 24 million and Halo was a freaking launch title.

His point remains.  I gave you that, like Wolfenstein on PC, Goldeneye "legitimized" the genre but it sure wasn't close to PC games.  Other than that, you have no reason to question his statements and are wrong.

 

You cannot even begin to pretend that Halo spawned the Tom Clancy games and Call of Duty and Medal of Honor. If you go down that route I can reject everything you say out of hand.



Khuutra said:
windbane said:
Khuutra said:
blue-lady said:
Khuutra said:
blue-lady said:
scottie said:
You're basing this off the mistaken belief that Halo 1 brought FPS to consoles I assume?

Sorry, Halo Wars is no more significant that any other console RTS

Not at all.

I'm basing it off the highly substantiated notion that Halo 1 made FPS relevant on consoles at large.

A strong argument could be made that Goldeneye made console First Person Shooters relevant four years before Halo tried.

No.

Goldeneye didn't spawn a mass of shooters. In itself it was an awesome and massively popular game. I got an N64 JUST for it.

But it didn't spawn the culture of shooters Halo did.

 

I'm trying to figure out if you're serious and I'm coming up blank, here. What other massive shooter franchises did Halo spawn, exactly?

And that doesn't change the fact that you're moving the goal posts, here. Goldeneye sold as well as the original Halo on a smaller userbase and is still played to this day. It completely legitimized the consoles as a platform for capably made shooters in 1997.

and before you go arguing semantics with the word legitimize again, look at what your response was. He said that Goldeneye didn't spawn a mass of shooters and that Halo did.

You acted like that was ridiculous to say and then asked what franchises it spawned. I gave you a long list of those.

You then say Goldeneye was more successful than the original Halo, which may be true, but it was not on a smaller userbase because the N64 sold 32 million and the Xbox sold 24 million and Halo was a freaking launch title.

His point remains. I gave you that, like Wolfenstein on PC, Goldeneye "legitimized" the genre but it sure wasn't close to PC games. Other than that, you have no reason to question his statements and are wrong.

 

You cannot even begin to pretend that Halo spawned the Tom Clancy games and Call of Duty and Medal of Honor. If you go down that route I can reject everything you say out of hand.

you have already proven yourself to be wrong (Goldeneye having a smaller userbase?!), but like I've already told you:  CoD1, CoD2, and CoD3 were made for console only.  The first 2 weren't the PC versions, they were spinoffs, and CoD3 was console only.  If that doesn't denote a shift to console, I don't know what to tell you.

The Pandora Tomorrow multiplayer had spy vs merc, which you apparently know nothing about, but to say that wasn't influenced by Halo pulling off mulitplayer on console is crazy.  microsoft established the online infracture to pull off games like that on consoles.

MoH deserves credit for the PS1 release, but it wasn't near the game that Halo was and it didn't spawn a bunch of shooters like Halo did.

 



windbane said:

you have already proven yourself to be wrong (Goldeneye having a smaller userbase?!), but like I've already told you:  CoD1, CoD2, and CoD3 were made for console only.  The first 2 weren't the PC versions, they were spinoffs, and CoD3 was console only.  If that doesn't denote a shift to console, I don't know what to tell you.

The Pandora Tomorrow multiplayer had spy vs merc, which you apparently know nothing about, but to say that wasn't influenced by Halo pulling off mulitplayer on console is crazy.  microsoft established the online infracture to pull off games like that on consoles.

MoH deserves credit for the PS1 release, but it wasn't near the game that Halo was and it didn't spawn a bunch of shooters like Halo did.

Point conceded as to the N64's userbase. It is the only point which you will receive in this conversation, and affects the rest of the discussion not at all.

Call of Duties 1-3 were not made for console only. Each of them started off on the PC. They were not spawned by Halo, either - they probably owed more to the success of Medal of Honor on the PC.

One multiplayer mode does not magically change a third person stealth game into a first person shooter, stop being ridiculous. And Halo's matchmaking has absolutely nothing to do with the conversation insofar as "legitimizing console shooters" goes.

Halo did not spawn any huge series. Halo's experience isn't even intrinsic to consoles. It showed that you oculd get a PC-ish experience running on a console, and PC games started showing up on consoles thereafter.

It didn't spawn anything, it just showed developers that wiht some tweaking, the PC games they were already making could be shoehorned into the confines of a console's controls.

It did not legitimize first person shooters on consoles. Goldeneye did.

Halo showed that first person shooters on consoles were capable of being phenomenons. It also marked the signal for a metric ass-ton of PC ports to land. But it did not "spawn" many franchises that didn't already exist or owe more to other series, and it didn't spawn any that are still relevant in today's market.



The problem with most rts games is they're designed for the pc and then ported. Goldeneye and Halo both show that if you take a genre and specifically design it for a console it will do wonders. Thats why halo is somewhat floaty and has loads of vehicles etc etc. It was made for consoles and thats why it plays so well on consoles. The same hopefully can be said for halo wars. Its designed from the ground up for a gamepad, that is the only way that an RTS will be made to work properly on a console.

Adapting for a console isn't dumbing it down, its change based on necessity, which is a good thing because console players deserve to play a proper RTS designed for them not pc gamers.

Furthermore the RTS genre is slowly gaining in sales on the 360, just look at c&c3 which sold over 500k and end war which is over 600k. Not bad at all, not amazing either but the market is slowly growing and halo wars should hopefully intensify this market acceptance.