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Forums - Sales Discussion - First day sales in Japan (1/22) - Fragile, Left 4 Dead, Zill O'll

The only real bomb (not just a disappointment) here is Haruhi. IIRC, PSP version sold 100k back in 2007.



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Star Scream said:
mai said:
Star Scream said:

It's quite shocking cheap port of an ancient PS2 game managed to outsell Fragile on the first day. I really expected the game to do better, it has fantastic art and high production values.

Not shocking at all, at least for me. This's a little bit exaggeration, but... new IP not made by well known developer and not supported by hype campaign, not standard jRPG = niche game in Japan.

Namco Bandai, bring it here and you'll get x10 to japanese sales guaranteed.

 

Namco Bandai are not a small developer, and this game is from the same team that worked on Eternal Sonata. I just hope the decision whether or not to bring it here won't be based on Japanese figures.

Fragile was developed by tri-Crescendo and heavily supported by Namco Bandai development group during it's production. But tri-Crescendo itself hardly a big developer. I mean overall, all OK with Fragile sales, 45% - that's perfectly meets expectations of publisher.



For me the game has several big errors

- The desing of protagonist is very bad ( and more after see the previus desing)

- The combat looks boring

After this i tell that if this game come to europe i´ll buy day one because i like the adventure part of the game but i knew that this game not sold well after see the first video



mai said:
Star Scream said:
mai said:
Star Scream said:

It's quite shocking cheap port of an ancient PS2 game managed to outsell Fragile on the first day. I really expected the game to do better, it has fantastic art and high production values.

Not shocking at all, at least for me. This's a little bit exaggeration, but... new IP not made by well known developer and not supported by hype campaign, not standard jRPG = niche game in Japan.

Namco Bandai, bring it here and you'll get x10 to japanese sales guaranteed.

 

Namco Bandai are not a small developer, and this game is from the same team that worked on Eternal Sonata. I just hope the decision whether or not to bring it here won't be based on Japanese figures.

Fragile was developed by tri-Crescendo and heavily supported by Namco Bandai development group during it's production. But tri-Crescendo itself hardly a big developer. I mean overall, all OK with Fragile sales, 45% - that's perfectly meets expectations of publisher.

I'm not sure those were Namco's expectations, as Louie previously mentioned it's all about retailer orders in Japan. Fragile is beautiful, and looks relatively high budget, but we don't know Namco's expectations.

At the end the day, all I hope is we get it here, even if someone else (and not Namco) gets the rights to publish it in the West.

 



mai said:
Star Scream said:
mai said:
Star Scream said:

It's quite shocking cheap port of an ancient PS2 game managed to outsell Fragile on the first day. I really expected the game to do better, it has fantastic art and high production values.

Not shocking at all, at least for me. This's a little bit exaggeration, but... new IP not made by well known developer and not supported by hype campaign, not standard jRPG = niche game in Japan.

Namco Bandai, bring it here and you'll get x10 to japanese sales guaranteed.

 

Namco Bandai are not a small developer, and this game is from the same team that worked on Eternal Sonata. I just hope the decision whether or not to bring it here won't be based on Japanese figures.

Fragile was developed by tri-Crescendo and heavily supported by Namco Bandai development group during it's production. But tri-Crescendo itself hardly a big developer. I mean overall, all OK with Fragile sales, 45% - that's perfectly meets expectations of publisher.

 

Again, it doesn't.

If (!) they expected the game to sell 500k copies than this is surely not meeting their expectations. I don't say Fragile is a bomb but the developer doesn't decide how many copies will be shipped. They get the money for shipping the game! If they could decide how many copies to ship they could just ship 5 million copies of the game and retailers would go bankrupt.

50% means the retailers expectations have been met not the publishers!

 

 



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Star Scream said:

I'm not sure those were Namco's expectaions, as Louie previously mentioned it's all about retailer orders in Japan. Fragile is beautiful, and looks like relatively high budget to me, but we don't know Namco's expectations.

At the end the day, all I hope is we get it here, even if someone else (and not Namco) gets the rights to publish it in the West.

Yeah, my bad. I meant expectations of retailers. I assume Fragile will get ~60k lifetime in Japan. Meh, not enough to be considered a success. US\Euro release, please.



mai said:

Star Scream said:

I'm not sure those were Namco's expectaions, as Louie previously mentioned it's all about retailer orders in Japan. Fragile is beautiful, and looks like relatively high budget to me, but we don't know Namco's expectations.

At the end the day, all I hope is we get it here, even if someone else (and not Namco) gets the rights to publish it in the West.

Yeah, my bad. I meant expectations of retailers.

 

Yeah don't worry it's okay. I think Star Scream and I just pointed it out so heavily because many people take shipment numbers as excuses. In reality it doesn't mean anything when it comes to the developers expectations.

Hell I'd love Fragile to do well but you can't change facts.

 



left for dead does really well...should sell out



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

Someone on 2ch has done a comparison of Haruhi sales across the platforms, I'll post it here:

2007年12月ハルヒPSP→9万本
2008年1月ハルヒPS2→14万本
2009年1月ハルヒWii→8500本


万 = 10,000



Hmm 8 million Wiis and Fragile bombs. I mean WTF?! It seems it is all about handhelds in Japan.



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