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Forums - Sony - Honestly, Sales Wise- What Does Killzone 2 Need to be a Success

@bigjon Actually I'm with him. They put a MASSIVE dev team, and so many internal studio's to work making the KZ2 engine. If they end up using the engine in other projects, then KZ2 was just a coverup for the actual project :P I think Sony may have wanted the engine more than the game xD



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ChronotriggerJM said:
@bigjon Actually I'm with him. They put a MASSIVE dev team, and so many internal studio's to work making the KZ2 engine. If they end up using the engine in other projects, then KZ2 was just a coverup for the actual project :P I think Sony may have wanted the engine more than the game xD

 

It's was done primarily by Geurrilla Games.  Sure, they shared tips and tricks with studios like Naughty Dog, but that's the way all of Sony's studios work.

It's unlikely that the Killzone 2 engine will be used by other dev teams.  Every other dev team eithe ralready has their own engine (Naughty Dog, Eveolution), or is currently building one to best suite their needs (Sony Santa Monica).   Lessons learned through the creation of the engine, however, will probably be passed around between the studios.

To quote Iain Howe, a member of Guerrilla Games:

The tech team behind the game engine was comprehensively Guerrilla Games, the Game and Level design teams ditto. The cinematics, music and sound engineering were based out of Amsterdam. The online team was in the same building and consisted of either old Guerrilla hands or newly hired employees. Creative control was based in Amsterdam and all three of the major players were old Guerrilla hands.

That's not to say that all the work was solely done from Amsterdam - there was offsite work and collaboration with other studios - but to suggest that Sony parachuted in a creative team to lead the effort at Amsterdam, or that the meat of the work was done elsewhere is Grade-A tosspottery.

I call Shennanigan's.



ltd around 3 million at best.



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@MM ahhh that sheds some light on the dev teams then :P I had heard rumors that Sony Santa monica, Naughty dog, and insomniac also contributed to the engine development. Still though, I think all of Sony can and will benefit from making this thing. It seems pretty impressive ;)



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Looking how some people here expect it to sell it must do atleast 5 million.
I think if it does over 2 million its good.



 

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1.5 million and its a financial success but 3.5 million and its the success sony wants it to be.



I think 3 million is the bare minimum. LBP, Uncharted and even R2 will reach that milestone, so Killzone should have no trouble (bundles will help of course)

If Sony are smart they'll advertise the hell out of it.



@Kowenicki.

A previous poster already mentioned the reality of the issue, 5mil + or (gears numbers) for the 360 fanboys, and 1 mil + for the PS3 fanboys. The realistic success would be 2m + :P



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--OkeyDokey-- said:

I think 3 million is the bare minimum. LBP, Uncharted and even R2 will reach that milestone, so Killzone should have no trouble (bundles will help of course)

If Sony are smart they'll advertise the hell out of it.

 

like I said, if the game gets a 92 or above (maybe even a 90) it will sell 2.5 million for sure. BUT we dont know how it is going to pan out yets, so cant say it wont flop. But, we can say it is highly unlikely.

As with it seems like all hardcore games, it will come down to reviews.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

everything under 2 million for 2009 would be a dissapointment IMO