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ChronotriggerJM said:
@bigjon Actually I'm with him. They put a MASSIVE dev team, and so many internal studio's to work making the KZ2 engine. If they end up using the engine in other projects, then KZ2 was just a coverup for the actual project :P I think Sony may have wanted the engine more than the game xD

 

It's was done primarily by Geurrilla Games.  Sure, they shared tips and tricks with studios like Naughty Dog, but that's the way all of Sony's studios work.

It's unlikely that the Killzone 2 engine will be used by other dev teams.  Every other dev team eithe ralready has their own engine (Naughty Dog, Eveolution), or is currently building one to best suite their needs (Sony Santa Monica).   Lessons learned through the creation of the engine, however, will probably be passed around between the studios.

To quote Iain Howe, a member of Guerrilla Games:

The tech team behind the game engine was comprehensively Guerrilla Games, the Game and Level design teams ditto. The cinematics, music and sound engineering were based out of Amsterdam. The online team was in the same building and consisted of either old Guerrilla hands or newly hired employees. Creative control was based in Amsterdam and all three of the major players were old Guerrilla hands.

That's not to say that all the work was solely done from Amsterdam - there was offsite work and collaboration with other studios - but to suggest that Sony parachuted in a creative team to lead the effort at Amsterdam, or that the meat of the work was done elsewhere is Grade-A tosspottery.

I call Shennanigan's.