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Forums - Sony - The Official VGChartz Killzone 2 Clan

It's official, I'm no longer a noob.

I got the map pack too..



PSN - hanafuda

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God that last match was frustrating. It'd be great if you could see pings or something so you can better anticipate the delay. Even though a clan might be good, it's sad that trying to play against them is such a struggle against the delay (be it lag or whatever it is).



IllegalPaladin said:
God that last match was frustrating. It'd be great if you could see pings or something so you can better anticipate the delay. Even though a clan might be good, it's sad that trying to play against them is such a struggle against the delay (be it lag or whatever it is).

And i never seen 2-3 guys killing with healing gun in clan match. Today we played 5 matches won 3 lost 2. One lost was because of 4vs9 lol. Anyway tomorrow KZ2 will change completly so be ready for it. Can't wait to see how spawn points will work from now on.



shanbcn said:
IllegalPaladin said:
God that last match was frustrating. It'd be great if you could see pings or something so you can better anticipate the delay. Even though a clan might be good, it's sad that trying to play against them is such a struggle against the delay (be it lag or whatever it is).

And i never seen 2-3 guys killing with healing gun in clan match. Today we played 5 matches won 3 lost 2. One lost was because of 4vs9 lol. Anyway tomorrow KZ2 will change completly so be ready for it. Can't wait to see how spawn points will work from now on.

I'm wobbling back and forth concerning the spawn points. I remember camping spawn grenades every once in a while in the beta when there wasn't invincibility and with how people can currently use weapons like the shotgun, I fear that camping spawn points might become excessive.

I already try to throw spawn points at walls so people have some protection, but with how things can become so intense in missions like Search and Destroy..... I don't think I need to say more.

 



Epoch said:

Damn, Pristine, thats a freakin essay!  You could do a thesis on Killzone =P  Some good points in there, I like the tips on how to kill the lmg users.

Its a nasty weapon.  I hate coming around the corner and seeing a guy crouched, waitin.  You're dead before you can even get a bead on him.   Crafty swine -.- 

Is the patch live today ?

Well, I've played the game waay too much.

I won't play much or at all this weekend because I have finals next week



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

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Im hunting all the medals, I got the two medals on General, the four combat specific ones (Finally got M4 and black belt XD), Every mission specific aside from C&H + C&R(Almost done with retrieve).

Badge specific, I got these left:
Getting C4
Combining C4 with other classes
Combining Repair with other classes
(And ill probably be done with the speed pills combining with others today so that dont count!)

But the rest im done with em so far :)

Can anyone tell me usally around how much points u have to have each week to get the LOWEST valor rank? If u have no clue answer this then: Do you think I can get ANY valor rank at all if I have 2.5K this week?



does the patch come out today?



the new strategy session is done :V



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ideas for distributing are welcome.



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Staude said:
btw when the new patch hits
remember tacky T's ..


Strategic placement. And flanking ! i keep saying this because it often doesn't happen. Even if you have to spawn, run back and around.. Please do it ! if you can get a spawn point over on the other side so we can flank them, they'll never know what hit them. If they need to focus in two completely different directions they'll have a hard time (for instance) defending.

I agree.

Also with the new patch (1.27) spawn invincibility is no more. We have to keep this in mind. I think going ahead it is essential that the spawn points have to be placed close to the objective location but also in a secure and covered area. In a corner for example with spawning agents facing the opponents.

No more lobbing spawn grenades right in the middle of a room, which can be camped by the opponents from multiple directions.



 

It is better to die on one's feet

then live on one's knees