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Forums - Nintendo - Wii Dosent make 3rd parties money?

Zucas said:
No haters gave up that argument long ago. Now it's good Wii games don't sell well. Oh wait that went away as well. It's good "hardcore" (the stereotype)/mainstream third-party games don't sell well on the Wii.

And when that is disproved I'm sure they'll switch to something more oddly specific. Oh they are persistent.

 

You are correct to some extent, but we can't forget our dear friends who still believe No More Heroes was a total failure.



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chasmatic12 said:
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Zucas said:
No haters gave up that argument long ago. Now it's good Wii games don't sell well. Oh wait that went away as well. It's good "hardcore" (the stereotype)/mainstream third-party games don't sell well on the Wii.

And when that is disproved I'm sure they'll switch to something more oddly specific. Oh they are persistent.

 

You are correct to some extent, but we can't forget our dear friends who still believe No More Heroes was a total failure.

I know what you mean especially since NMH is there best selling title and made them a nice bit of profit from the party they were throwing lol

 



I TAKE NO SIDES

chasmatic12 said:
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Zucas said:
No haters gave up that argument long ago. Now it's good Wii games don't sell well. Oh wait that went away as well. It's good "hardcore" (the stereotype)/mainstream third-party games don't sell well on the Wii.

And when that is disproved I'm sure they'll switch to something more oddly specific. Oh they are persistent.

 

You are correct to some extent, but we can't forget our dear friends who still believe No More Heroes was a total failure.

 

Well No More Heroes is a really funny example, because game sold extremely well just like at its art direction and graphics, NO MORE HEROES HD would flop on PS3 or 360 no matter how good it would be,  it sold extremely well for such niche, original and "hardcore" (i really dislike this word ). And you're right some people still would say that this or Z&W are flops.

Facts are Third Parties on the Wii make good money, and they will continue to earn more if they release quality titles, l dont think there is any title that is good and did not breat itself even or made slight profit.



dib8rman said:
Production Expense
PS3/Xbox360 > Wii

Revenue
PS3/Xbox360 > Wii

Profit
Wii > PS3/Xbox360

That's the usual, not sure how true it is though; I mean logically I could say that if a product operated at a loss, let's say MGS4 sold 200k while Game Party sold 1 million units, then lets say that MGS4 needed 800k units to break even that would mean MGS4's Revenue was 800k + 200k. Then let's say Game Party needed 20k to break even, then that means it's revenue was 1 million + 20k.

By that point Game Party would have the higher Revenue and profit. However MGS4 sold upwards of 5 million I believe, so it would be fair to compare it to M&S Wii which is around the same numbers, which had the higher profit? That's a no brainer. Which had the higher Revenue? That's a no brainer also.

Ans 1 : M&S Wii
Ans 2: MGS4

In both cases the software resulted in a profit, this is regardless of platform. What I see in the OP only makes my day a littler funnier.

 That's a very extreme example, cuts out the wider pictures and uses a third party game co-developed by Nintendo, published by Nintendo in Japan and has the two most token gaming icons in the world on the front cover, one of which belongs to Nintendo!

 But yeah, you think third parties will be looking at Mario and Sonic and thinking they can match that success? You think they'll be willing to pour the amount of money Nintendo did into a constant tv advertising campaign from November to Christmas? :/.

 I just find it an odd example and don't really see the relevence, very few developement begins trying to top the best selling (sort of) third party game on any platform. Wii is a very profitable platform but not the gold mine many people suggest. It's the same as the PS360 really, if you want to make money you have to put alot of money in, it's high risk stuff. Which platform is more high risk? I couldn't possibly say until I have a better idea of marketing costs on the Wii.

 



Lolcislaw said:
chasmatic12 said:
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Zucas said:
No haters gave up that argument long ago. Now it's good Wii games don't sell well. Oh wait that went away as well. It's good "hardcore" (the stereotype)/mainstream third-party games don't sell well on the Wii.

And when that is disproved I'm sure they'll switch to something more oddly specific. Oh they are persistent.

 

You are correct to some extent, but we can't forget our dear friends who still believe No More Heroes was a total failure.

 

Well No More Heroes is a really funny example, because game sold extremely well just like at its art direction and graphics, NO MORE HEROES HD would flop on PS3 or 360 no matter how good it would be,  it sold extremely well for such niche, original and "hardcore" (i really dislike this word ). And you're right some people still would say that this or Z&W are flops.

Facts are Third Parties on the Wii make good money, and they will continue to earn more if they release quality titles, l dont think there is any title that is good and did not breat itself even or made slight profit.

Yeah if NMH was to have the usual sale numbers they usually get a flop on PS3 or 360 could cause there demise.

 



I TAKE NO SIDES

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jammy2211 said:
It does make third parties money, but so does PS360 developement. Which makes more depends on a variety of factors and pretty much comes down to the strengths of the developers, the size of the publisher and nature of the project.

I don't think Wii makes developers as much money as some Wii fans I've read tend to think, just cause a game sells 500k is hardly the whole story, and developement costs can easily cost less then marketing.

So er, all console platforms are profitable and a successful third party will have a strong multiplatform initiative.

One thing I do find interesting is that the most successful Wii games have a strong household brand name attatched to them - Sonic, Resident Evil, Star Wars all the way down to High School Musical and Naruto. I think that's a strong evident for how third parties need to approach Wii developement.

 

This isn't isolated to the Wii ...

If you take away sequels to popular franchises and games that have massive marketing campaigns, very few games (regardless of the platform) sell more than a million units.

 



jammy2211 said:
It does make third parties money, but so does PS360 developement. Which makes more depends on a variety of factors and pretty much comes down to the strengths of the developers, the size of the publisher and nature of the project.

I don't think Wii makes developers as much money as some Wii fans I've read tend to think, just cause a game sells 500k is hardly the whole story, and developement costs can easily cost less then marketing.

So er, all console platforms are profitable and a successful third party will have a strong multiplatform initiative.

One thing I do find interesting is that the most successful Wii games have a strong household brand name attatched to them - Sonic, Resident Evil, Star Wars all the way down to High School Musical and Naruto. I think that's a strong evident for how third parties need to approach Wii developement.

 

A game that sells 500k on the Wii actually make quite a bit of profit.



I TAKE NO SIDES

They say it it beacuse that's their last line of defense.


If we take way that they will be devastated and crushed.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

HappySqurriel said:
jammy2211 said:
It does make third parties money, but so does PS360 developement. Which makes more depends on a variety of factors and pretty much comes down to the strengths of the developers, the size of the publisher and nature of the project.

I don't think Wii makes developers as much money as some Wii fans I've read tend to think, just cause a game sells 500k is hardly the whole story, and developement costs can easily cost less then marketing.

So er, all console platforms are profitable and a successful third party will have a strong multiplatform initiative.

One thing I do find interesting is that the most successful Wii games have a strong household brand name attatched to them - Sonic, Resident Evil, Star Wars all the way down to High School Musical and Naruto. I think that's a strong evident for how third parties need to approach Wii developement.

 

This isn't isolated to the Wii ...

If you take away sequels to popular franchises and games that have massive marketing campaigns, very few games (regardless of the platform) sell more than a million units.

 

 I never said it wasn't 0_o. I do find the trend more common on Wii then other consoles but it's always going to be common on any platform. It seems to me like Wii games NEED that brand recognition more so then any console has before, PS360 have formed alot of new successful IP's this gen with Resistance, Mass Effect, Bioshock, Motorstorm, Assassin's Creed etc.

Equally no new IP's on Wii have had that highish level of quality or effective amount of marketing yet (Except Boom Blox). Once third parties start trying to do something like that though, it becomes higher risk, and 500000k can quickly become too small of a figure to cover costs, especially if retail cut the price half way into reaching that figure.

 It'd be nice to have some solid figures for marketing in video games, I've no doubt in my mind that marketing is more important on the Wii and that a 'good' PS360 game can get away with low marketing if they handle the media hype correctly.

 



neotea said:
jammy2211 said:
It does make third parties money, but so does PS360 developement. Which makes more depends on a variety of factors and pretty much comes down to the strengths of the developers, the size of the publisher and nature of the project.

I don't think Wii makes developers as much money as some Wii fans I've read tend to think, just cause a game sells 500k is hardly the whole story, and developement costs can easily cost less then marketing.

So er, all console platforms are profitable and a successful third party will have a strong multiplatform initiative.

One thing I do find interesting is that the most successful Wii games have a strong household brand name attatched to them - Sonic, Resident Evil, Star Wars all the way down to High School Musical and Naruto. I think that's a strong evident for how third parties need to approach Wii developement.

 

A game that sells 500k on the Wii actually make quite a bit of profit.

 So if Wii Fit sold only 500k after it's $40 million marketing campaign in the USA alone, it'd make quite a bit of profit?

 Hyperbole no doubt on my part but I'm just stressing the point that everything has context and just cause a game can be made for $2 million dollars doesn't mean the publisher only need it to sell a few ten thousand copies.