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Forums - Gaming - What are Good Sales Numbers for JRPGs, and How expensive are they to make?

Eternal Sonata Ps3
Second most hyped game on this forum.
BOOM look at sales.



 

 

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FF games are also usually the most expensive JRPGs by a long shot with all the cutscenes, large towns, dungeons, graphics, you name it. DQ must rake in the most profits.



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It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Hard sales are NOT what makes the game a success. It's whether it makes any money.

For a niche game, the majority of RPGs, those can get away with less than 100k, because the budget is so low. Even the more popular series are deceptively low budget. Basically Final Fantasy is the only series that is high budget more than not, and that's only for the main series.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Correction. The 100K number applied for non HD systems. For HD systems, around 200-250K would be needed, if not more, but fortunately, that seems to be reached more often that not.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

When we see FF13 sales. Then you will have your answer



                            

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indodude said:
Well, devs should learn by now NOT to make JRPGs 360 exclusive.

Actually, to expand, devs should learn to make HD games all multiplat...but they already learned that, when it comes to the PS3, at least.

 



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It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
indodude said:
Well, devs should learn by now NOT to make JRPGs 360 exclusive.

Actually, to expand, devs should learn to make HD games all multiplat...but they already learned that, when it comes to the PS3, at least.

 

 

Really should be making them for the wii. Even a multiplat will make less if it has even sales as a wii rpg. With the large userbase in japan (more than double 360 and ps3 combined) plus the lower production values (assuming a similar time and effort) the wii is the obvious choice.

 

I would say for a normal, non HD rpg the sales chart would go (based on profit margins, etc):

 

Below 250k: Bad

250k-350k: below average/break even

350-500k:Good

500K-1mil: Great

1mil+: Money Machine

 

For HD, I would say:

Below 500K: bad (bye bye small studio)

500k-750: below average/breakeven

750k- 1mil: Good

1 mil-1.5 mil: Great

1.5 Mil+: Money machine



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Simulacrum said:
Eternal Sonata Ps3
Second most hyped game on this forum.
BOOM look at sales.

 

You're joking right??? I can't remember a point where I'd throw it in the top 5....

OT: Budgets Vary

As for sales, anything above 500K is impressive IMO right now. The genre seems to be losing popularity FAST... This saddens me



4 ≈ One

all depends on the RPG. from the looks of it WKC was able to break even at 250,000 copies sold if it had a budget of 15,000,000 or less (I highly doubt it cost more then that to make)



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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi