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Forums - Nintendo - New Conduit Videos!!

Batman...WTF? said:
Oyvoyvoyv said:

Looks good. I've previously looked pretty badly at this (thinking it was nothing special), but it seems to be looking better than decent.

I've forgotten, is there any multiplayer with people in the same room?

No, which i think is retarded.

 

Yes it has wireless LAN play, not splitscreen as some had hoped but you can play locally, but personally I like LAN much more then splitscreen.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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TWRoO said:
--OkeyDokey-- said:
TWRoO said:
--OkeyDokey-- said:
Cthulhu said:
I dont understand how this looks good. Sorry but it looks like its from 5 years ago. Animation is very bad too, i mean just look at the enemies. Also i dont expect anything special from the physics.

It better have good storyline and controls

Well, it is running on 9 year old technology...

This was the first time I came away from a Conduit video impressed. It actually looks really good for a Wii shooter. I may rent this now.

Lol... how did you work that one out?

 

I was trying to make a last gen joke (PS2 launched in 2000. Yeah I'm kinda ignoring the DC here)... I know, it sucked, but I've had a long day :P

Good lord it's 2009!

(I thought originally you were referring to Dreamcast or 90s PC games... although to be honest some 3rd parties seem to be equivalent to that era)

 

I always forget how late it is in the 2000's as well. I always seem to think that it's 2004-2005. :P

 



Switch Friend Code - 3664 - 9964 - 9777

Smash Ultimate Alias - Happy Lion

Mains: Donkey Kong, King K. Rool, Diddy Kong

Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.

I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.



I seriously can not understand where you guys are coming from when you say the graphics look good. To me it looks like an original xbox game.

There are so many better looking games already on the Wii; Super Mario Galaxy, Mario Kart, SSBB, Metriod Prime 3.



Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.

I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

Most FPS are boring and generic in fact, with some great exceptions (like Team Fortress 2 which I've been playing a lot on PC lately).

That said, the Wii is lacking an exclusive generic FPS which pushes its capabilities (and I mean controls as well) so this game may do well in the market.

 



My Mario Kart Wii friend code: 2707-1866-0957

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Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.

I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

 

*tilts head*  Who are you?  Why have I never seen or heard of you before? And why are you generalizing people like me? 

I do indeed dislike many console FPS games, and you can find me saying as much, but for you to claim some of the things you've said you've clearly never played Call of Duty World at War on the Wii... it IS the best controlling console FPS ever and you can quote me on it... it's the closest thing you'll ever get to PC type controls on a console, thing is it could be debatable which is better due to Mouse and KB being easy and steady, while Wii remote and Nunchuck is great fo quick reflexes and has analog for movement which is better then WASD...

Also define your definition of generic FPS so I can compare it to mine, I'm sure it would be quite different... also state why this game looks like a generic FPS...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up?

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote.

I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

 

*tilts head*  Who are you?  Why have I never seen or heard of you before? And why are you generalizing people like me? 

I do indeed dislike many console FPS games, and you can find me saying as much, but for you to claim some of the things you've said you've clearly never played Call of Duty World at War on the Wii... it IS the best controlling console FPS ever and you can quote me on it... it's the closest thing you'll ever get to PC type controls on a console, thing is it could be debatable which is better due to Mouse and KB being easy and steady, while Wii remote and Nunchuck is great fo quick reflexes and has analog for movement which is better then WASD...

Also define your definition of generic FPS so I can compare it to mine, I'm sure it would be quite different... also state why this game looks like a generic FPS..

I clearly haven't generalised people like you because you've just proved me absolutely correct. I don't consider the Wii-mote to be better than dual analog or KB+M in a shooter unless it's on rails. Without a fixed reticule it's just unwieldy and loose. Look at the videos, the tester even has trouble keeping the reticule on enemies while turning and the AI is so terrible the enemies barely move. Think what it'd be like in the future with face-paced shooters. It wouldn't work at all.

There really isn't an open interpretation to what generic means. It either is or it isn't. The Conduit is using the same mechanics and premise as shooters have since their inception. It's not doing anything new - that is generic.

 



tombi123 said:
I seriously can not understand where you guys are coming from when you say the graphics look good. To me it looks like an original xbox game.

There are so many better looking games already on the Wii; Super Mario Galaxy, Mario Kart, SSBB, Metriod Prime 3.

 

 Yeah, but consider that most people here own 15 Wii games.

How many look better than this?

SMG, SSBB and MP3. Perhaps Mario Kart (I think so, most don't) and Twilight Princess (again, I think so, most don't).

 

And how many better looking games are really coming out? MH3... (Of course, some Nintendo made Wii games that we don't know about)

 

The Wii has a pretty interesting scale really... (graphics wise)

Top notch - 2 games (SMG, SSBB)

High quality - 1 game (MP3)

Good quality - 2 games (TP, MKWii)

Decent quality - like 10-20 games

Bad quality - 150 games

Very bad quality - 150 games

Horrible quality - 150 games

 

(Of course, just an estimate).

So being in the decent range is actually pretty good for a Wii game, as there are so few there.

 

The Wii isn't like any console before, where it's generally

Top - 5%

High - 10%

Good - 20%

Decent - 30%

Bad - 20%

Very bad - 10%

Horrible - 5%

 

And that's the reason why many people hype games for looking decent. (You may see my first post, where I said it looks decent +, which means in the upper part of the decent category).



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

Can I just take this opportunity to say that anyone who refuses to play any game, no matter how good, just because it uses dual analog after having dealt with it for nearly a decade before the Wii remote was invented is a complete moron.

Having said that, IR is clearly superior.



Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.
I can't count the number of average shooters from PS360 that sell well on my fingers....yes this is a generic FPS from what I can tell, but so are the rest. The difference is there are dozens of them on the other systems and for some reason people buy more than 1... I like FPS but because many are the same I have only bought 5 in total. (and was dissapointed with 1 of them.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up? True, most Wii owners won't pick it up, but something I can count on my fingers is the number of games with a 50:1+ attach ratio ... but I do believe it will limp past 1 million, which isn't too bad. If it is truly great and reviewed really well (unlikely as it is trying to appeal to people like those reviewers who rate graphics equally to gameplay) then it could be a multimillion seller.

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote. First of all, I agree with this to a point... the problem I think lies in the importance of strafing in modern FPS. which means strafing has been solidly mapped to the control stick, and there is no function left to perform turning other than using bounding box pointing. My suggestion almost 2 years ago though was to have the control stick perform turning (which is my preffered set-up on FPS anyway... I like strafe to be on the other control stick to forward/back movement) but from my experience with SSX Blur (which has excellent controls) I jumped upon the idea of putting strafe onto the tilt-sensing of the nunchuck, so tilting left and right strafes left and right.

Second of all, I think if you pause the second video at 2:04.... it is cycling through a few different camera options... the one at 2:04 gives details of what seems to be what I described... ie you steer with the control stick, and it doesn't matter where you aim on the screen, the camera doesn't move with it. Which means it is like a light gun shooter in that you aim where you want, but like an normal FPS in terms of you control the movement.


I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

I am currently "settling" for The Conduit, but in truth I would much prefer TimeSplitters or something with less serious a premise.... although If The Conduit has a version of the control scheme I decribed above and TS4 didn't... I think I would prefer The Conduit. THAT is how much the right Wii control scheme means to elevate this shooter above it's generic story.


My third block of text is the most important.... check the video at 2:04.