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Forums - Sales - How much Revenue does the Fable 2 DLC have to generate to become profitable

salaminizer said:

I will not judge Fable 2 DLC because IIRC they had some problems finishing the game, but it saddens me to think that guys like Bethesda made really easy money with Horse Armor just by NOT ADDING it to the game (and we don't know when it was REMOVED stuff too), while we have people like Criterion (EA huh) putting out a lot of stuff for free.

Thankfully the Fable 2 DLC is much much more substantial than that, a whole new island with a story and missions, new achievements ect.

 



 

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fastyxx said:
Well if only 5% of the people who bought the game (2.38 million) end up buying DLC, that'd be 119,000 units. At $10 a pop, that's 1.19 million dollars.

And that ought to cover it easily, I'd say.

The engine is built, the marketing is done, there's no manufacturing costs - I'd say DLC is relatively cheap compared to games. For something the size/scope of Knothole Island? 100k? 150k?

Remember that studies show DLC helps push more game sales as well to a slight degree, so that's profit too.

 

Even more, DLC can generate revenues from people who bough the game second-hand after (not immedialty of course, otherwise the last owner won't have the opportunity to play the DLC).

EX: I bought SWFU because I was unsure about it ("thanks" to the media...) and I liked it ! That is why I bought the Jedi Temple DLC. So technically, Lucasarts gained some money on a game I didn't initally owned.



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

My opinion is DLC, help prolong the sale of new game. With DLC, publisher is hoping people will not trade game in and thus give the game longer shelf life. If DLC help let said 20 percent of the people who would otherwise have trade the game back in then I think it's a net win for them.



Sardauk said:
fastyxx said:
Well if only 5% of the people who bought the game (2.38 million) end up buying DLC, that'd be 119,000 units. At $10 a pop, that's 1.19 million dollars.

And that ought to cover it easily, I'd say.

The engine is built, the marketing is done, there's no manufacturing costs - I'd say DLC is relatively cheap compared to games. For something the size/scope of Knothole Island? 100k? 150k?

Remember that studies show DLC helps push more game sales as well to a slight degree, so that's profit too.

 

Even more, DLC can generate revenues from people who bough the game second-hand after (not immedialty of course, otherwise the last owner won't have the opportunity to play the DLC).

EX: I bought SWFU because I was unsure about it ("thanks" to the media...) and I liked it ! That is why I bought the Jedi Temple DLC. So technically, Lucasarts gained some money on a game I didn't initally owned.

I did the same thing.  I bought Crackdown used and liked it so much, I wanted to pay the developer since they made nothing off me when I bought it secondhand.  So I bought the DLC to make up for it a little bit.  I felt the game was so good they needed a little something.

I do this a lot when I buy used games. I try to buy new so the developer gets a cut, but occassionally the deal is just too goood to pass up, so I try and buy some DLC from them.

 



Can't we all just get along and play our games in peace?

seece said:
Goddbless said:
seece said:
Goddbless said:
I thought the DLC was free?

 

one peice is free, one is 800 MS points.

 

Yeah but isn't that just a premium theme?

No premium content.

The free download is were you get the gifts and potions.

the paid download is to go to the island, play the missions and get the achievements < not free.

 

Wow I feel slow. I just looked at it and I just assumed when I saw Premium it meant theme not content. So there goes 800pts!

 



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