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Forums - Nintendo - red steel.....

vanguardian1 said:
Red Steel's cursor jumping problem can be almost completely eliminated if you turn off the wiimote volume and rumble. IIRC it's a coding problem on the part of Ubisoft. It probably would have scored 1-1.5 higher if it hadn't had this problem, so if you don't mind turning it off to deal with it, the game can be a lot of fun.

And it's the only wii fps with local multiplayer (something that made me pass on Medal of Honor, Call of Duty, and I may even pass on The Conduit), which is big for me considering I can't get broadband. (I know Bond:QoS has it, but from what I've heard/seen the Wii version is absolutely horrible!)

 

Exactly. Red Steel isn't a bad game, at all.

 

People just expected the first FPS on the Wii to be some sort of game changing, life altering experience, and when they experienced the reticle jumping issue, they just ignored all of the positives of the game.

 

Red Steel is a really fun FPS game, and if you can score it for cheap it's worth every dollar, euro, or whatever you pay...



 

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its playable



                                                                           

well i got a decent 30 hours playtime from it. took a while to get used to the controls buts its really fun and has a really awesome 'meaty' feel to the weapons that i didnt get from cod waw. its by from the best game but i had a lot of fun with it. splitscreen is fun though it feels more tacked on that thought through.



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i like the game. finished it like... 5 times xD