I think all three manufacturers are currently very motivated to keep their current generation consoles on the market ...
The XBox 360 recently passed the sales of the XBox and is still selling strong, the division is actually profitable and will only be more profitable in the near future, and the brand is picking up steam as being the gaming system to have for "Hardcore" gamers. By the end of 2009 they could release a system that was as much of an improvement over the XBox 360 as the XBox 360 was to the XBox, but if they wait until 2011 (or later) they can release a smaller more energy efficient system at a lower price that is an even larger improvement and they will have a larger fan-base to sell the system to (meaning larger initial sales).
Currently, Sony is in the position where they simply can't afford to worry about the next generation ... Right now Sony's only worried about their bottom line and the longer they can put off R&D expenses for their next console the better off they are.
Nintendo has what I have heard called a "High quality problem" because their amazing success with the Wii and Nintendo DS have lead to impossible expectations. While Nintendo could easily produce a cutting edge gaming platform with an advanced version of the Wiimote and sell it at an affordable price and still perform really well, a lot of people are expecting another gaming revolution. While user-interface research may not be the most costly R&D its problem is that it takes a lot of time ... To evaluate something like voice recognition you not only have to evaluate the technologies that exist and their suitability towards gaming, you also have to evaluate whether people enjoy talking to a game rather than using a more conventional input device.







